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anonymous/cuberite
1.14
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A lightweight, fast and extensible game server for Minecraft
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Generating
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Noise3DGenerator.h
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2014-11-26
Merge remote-tracking branch 'origin-master' into c++11
Tiger Wang
1
-32
/
+19
2014-11-23
Noise3D generator: Enlarged averaging to avoid steep beach slopes.
Mattes D
1
-2
/
+2
2014-11-20
Generators: Unified SeaLevel into a single variable.
Mattes D
1
-3
/
+0
2014-11-20
Noise3D generators: Changed noise generator to InterpolNoise.
Mattes D
1
-9
/
+9
2014-11-19
cInterpolNoise: Implemented optimized 2D generating.
Mattes D
1
-1
/
+2
2014-11-18
Added a cInterpolNoise template for faster noise generator.
Mattes D
1
-1
/
+4
2014-11-18
Moved all Noise-related files into a separate folder.
Mattes D
1
-1
/
+1
2014-11-17
Added cImprovedNoise implementation.
Mattes D
1
-3
/
+3
2014-11-12
Generator: Shape initial refactoring.
Mattes D
1
-18
/
+8
2014-11-10
Added BiomalNoise3D shape generator.
Mattes D
1
-0
/
+86
2014-11-09
Noise3D generator: rewritten from scratch.
Mattes D
1
-7
/
+39
2014-11-06
Noise3D CompoGen: Fixed missing initialization.
Mattes D
1
-0
/
+2
2014-01-10
Decoupled cChunkGenerator from cWorld and cRoot.
madmaxoft
1
-1
/
+1
2013-11-24
Moved source to src
Alexander Harkness
1
-0
/
+0
2013-07-29
Changed everyting to Unix line endings.
Alexander Harkness
1
-106
/
+106
2013-05-14
Noise3D generator is now using linear upscaling
madmaxoft@gmail.com
1
-4
/
+9
2013-05-11
Converted the Noise3D generator to optimized noise and lerp
madmaxoft@gmail.com
1
-4
/
+8
2013-04-27
Noise3D made into Composable - both a HeightGen and a CompositionGen
madmaxoft@gmail.com
1
-2
/
+42
2013-04-27
Noise3D: Made settable through INI, added slight height control, added basic compositing
madmaxoft@gmail.com
1
-0
/
+18
2013-04-27
New terrain generator - Noise3D.
madmaxoft@gmail.com
1
-0
/
+39