Commit message (Collapse) | Author | Files | Lines | ||
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2014-05-27 | cPieceGenerator chooses starting pieces based on weights. | madmaxoft | 1 | -0/+9 | |
Fixes #1033. | |||||
2014-05-25 | Added support for Miners' Village. | madmaxoft | 1 | -5/+16 | |
The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors. Fixes #1027. | |||||
2014-05-22 | Villages have min and max density setting. | madmaxoft | 1 | -0/+5 | |
Also made roads use 3+9 scheme, instead of 3+5, for the house connectors. Fixes #1020. | |||||
2014-05-17 | Village roads are drawn properly. | madmaxoft | 1 | -2/+2 | |
2014-05-17 | Village houses are height-adjusted onto the terrain. | madmaxoft | 1 | -0/+7 | |
2014-05-05 | Changed cPieceGenerator to support pairings. | madmaxoft | 1 | -1/+2 | |
Fixes #982. | |||||
2014-04-15 | Added support for per-piece per-placement weights in cPieceGenerator. | madmaxoft | 1 | -1/+19 | |
Ref.: #753. | |||||
2014-03-14 | Fixed xofts issues | Tycho | 1 | -2/+2 | |
2014-03-11 | Fixed Warnings in PieceGenerator | Tycho | 1 | -2/+2 | |
2014-03-09 | A working POCPiece generator. | madmaxoft | 1 | -1/+9 | |
2014-03-09 | cPieceGenerator: New connectors are added to the free pool. | madmaxoft | 1 | -3/+4 | |
2014-03-09 | PieceGenerator can connect two connectors of the same type. | madmaxoft | 1 | -13/+38 | |
Also added extensive debugging output and a test. | |||||
2014-03-09 | Added the first skeleton code for PieceGenerator. | madmaxoft | 1 | -0/+213 | |
This is a WIP and won't work / isn't used at all. |