Commit message (Collapse) | Author | Files | Lines | ||
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2014-05-25 | Added support for Miners' Village. | madmaxoft | 1 | -0/+12 | |
The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors. Fixes #1027. | |||||
2014-05-24 | Added Japanese village prefabs. | madmaxoft | 1 | -0/+3 | |
2014-05-17 | Village houses are height-adjusted onto the terrain. | madmaxoft | 1 | -0/+3 | |
2014-05-15 | cPrefab can be constructed in code. | madmaxoft | 1 | -0/+15 | |
2014-05-12 | VillageGen: Added well placement and the general algorithm description. | madmaxoft | 1 | -0/+3 | |
2014-04-21 | Added prefab hitboxes. | madmaxoft | 1 | -1/+5 | |
The nether forts should quite limit their bridge-to-floor overlaps. Cannot eliminate, but at least severely diminish. | |||||
2014-04-17 | Prefabs can have per-piece per-placement weights. | madmaxoft | 1 | -1/+67 | |
Fixes #753. Also upgraded NetherFortPrefabs to lates Gallery contents. | |||||
2014-03-29 | cPrefab now uses a struct for block type definition in CharMap. | madmaxoft | 1 | -1/+8 | |
As suggested by worktycho in 7b585290fccd3dc074b1f9feef0af754ab3dd632, instead of packing the two values into a single int, they're packed into a struct. Also added a test code for the prefab parsing in SELF_TEST. | |||||
2014-03-28 | Fixed Prefab's rotations. | madmaxoft | 1 | -3/+11 | |
2014-03-28 | Add missing ChunkDesc import. | Howaner | 1 | -1/+1 | |
2014-03-27 | cPrefab can draw itself into a cChunkDesc. | madmaxoft | 1 | -2/+2 | |
2014-03-26 | Prefabs support connectors, rotations and merge strategy. | madmaxoft | 1 | -1/+9 | |
2014-03-25 | Added a basic cPrefab class. | madmaxoft | 1 | -0/+83 | |
Can be defined in the source by GalExport's cpp output. |