Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fixed race conditions and forgotten clear in Lua ref tracking. (#3530) | Mattes D | 2017-01-13 | 1 | -0/+1 |
| | | | This fixes occasional crashes on plugin reload. | ||||
* | Prefabs: Implemented support for ExpandFloorStrategy. | Mattes D | 2016-11-24 | 1 | -10/+44 |
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* | SelfTests: Removed the unneeded cSelfTests class. | Mattes D | 2016-06-18 | 1 | -1/+0 |
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* | Added more details to the cubeset format documentation. | Mattes D | 2015-12-01 | 1 | -2/+2 |
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* | Added PieceStructures generator. | Mattes D | 2015-12-01 | 1 | -56/+176 |
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* | Generator: Fixed missing hitbox assignment. | Mattes D | 2015-10-05 | 1 | -0/+1 |
| | | | | This had caused village houses to generate too close to each other. | ||||
* | Added basic support for loading village prefabs from files. | Mattes D | 2015-06-20 | 1 | -2/+76 |
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* | Externalized cPrefabPiecePool self-test. | Mattes D | 2015-06-19 | 1 | -27/+2 |
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* | PrefabPiecePool: Added loading from cubeset file. | Mattes D | 2015-06-18 | 1 | -0/+439 |
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* | Made -Weverything an error. | tycho | 2015-05-24 | 1 | -3/+3 |
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* | En masse NULL -> nullptr replace | Tiger Wang | 2014-10-23 | 1 | -3/+3 |
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* | Merge remote-tracking branch 'origin/master' into VillageGen | madmaxoft | 2014-05-29 | 1 | -0/+28 |
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| * | Fixed a memory leak in cPrefabPiecePool. | madmaxoft | 2014-05-28 | 1 | -0/+28 |
| | | | | | | | | The pool pieces weren't freed upon pool destruction. | ||||
* | | cPieceGenerator chooses starting pieces based on weights. | madmaxoft | 2014-05-27 | 1 | -0/+9 |
|/ | | | | Fixes #1033. | ||||
* | Initial cPrefabPiecePool refactoring. | madmaxoft | 2014-05-07 | 1 | -0/+121 |
Ref.: #986. |