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path: root/src/Generating/Prefabs/SandVillagePrefabs.cpp (follow)
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* Updated prefabs from the Gallery server.Mattes D2015-06-131-45/+46
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* Normalized comments.madmaxoft2014-07-171-16/+16
| | | | | This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
* Updated all prefabs to current Gallery content.madmaxoft2014-06-201-649/+823
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* Added support for Miners' Village.madmaxoft2014-05-251-151/+394
| | | | | The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors. Fixes #1027.
* Updated SandVillage prefabs to latest Gallery content.madmaxoft2014-05-181-12/+12
| | | | This fixes sand village generation.
* Changed village road generation to use multiple prefabs.madmaxoft2014-05-151-4/+4
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* VillageGen rewritten using BFSPieceGenerator.madmaxoft2014-05-151-91/+94
| | | | Piece composition is not good yet, the buildings aren't height-adjusted and the road pieces will need special processing. This is mainly for adjusting the per-piece params.
* Initial VillageGen implementation.madmaxoft2014-05-111-0/+1887
WIP, doesn't generate anything yet. Ref.: 740.