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* Updated the SandFlatRoofVillage prefabs.madmaxoft2014-06-161-288/+381
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* Added RainbowRoads finisher generator.madmaxoft2014-06-072-0/+1421
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* Merge pull request #1052 from mc-server/UnderwaterBaseGenMattes D2014-06-022-0/+2289
|\ | | | | Underwater base gen
| * Update UnderwaterBase prefabs.madmaxoft2014-06-011-12/+378
| | | | | | | | Added the waterfall room and the decaying sphere room. Re-tweaked the pieces' weights.
| * Updated UnderwaterBase prefabs.madmaxoft2014-06-011-103/+123
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| * Added an initial version of the underwater base generator.madmaxoft2014-05-312-0/+1903
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* | Updated AlchemistVillage prefabs.madmaxoft2014-06-011-103/+105
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* Updated PlainsVillage prefabs.madmaxoft2014-05-311-73/+85
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* Updated PlainsVillage and AlchemistVillage.madmaxoft2014-05-302-239/+1270
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* Added AlchemistVillage prefabs (Thanks, KingsCraftAu).madmaxoft2014-05-272-0/+2984
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* Fixed testing weights in PlainsVillages.madmaxoft2014-05-271-3/+3
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* Added support for Miners' Village.madmaxoft2014-05-255-2221/+4354
| | | | | The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors. Fixes #1027.
* Added Japanese village prefabs.madmaxoft2014-05-242-0/+2419
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* Updated plains village prefabs.madmaxoft2014-05-221-186/+171
| | | | Expanded the hitboxes so that houses don't touch each other. Fixed minor visual defects.
* Updated plains village prefabs.madmaxoft2014-05-221-44/+43
| | | | The DoublePlantBed had sponges in wrong places, plus a few cosmetic fixes.
* Added second kind of desert village (FlatRoof).madmaxoft2014-05-212-0/+1526
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* Updated SandVillage prefabs to latest Gallery content.madmaxoft2014-05-181-12/+12
| | | | This fixes sand village generation.
* Updated PlainsVillage prefabs to the latest Gallery contents.madmaxoft2014-05-171-2265/+2892
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* Changed village road generation to use multiple prefabs.madmaxoft2014-05-152-8/+8
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* VillageGen rewritten using BFSPieceGenerator.madmaxoft2014-05-152-298/+303
| | | | Piece composition is not good yet, the buildings aren't height-adjusted and the road pieces will need special processing. This is mainly for adjusting the per-piece params.
* Initial VillageGen implementation.madmaxoft2014-05-114-0/+5643
| | | | | WIP, doesn't generate anything yet. Ref.: 740.
* Changed cPieceGenerator to support pairings.madmaxoft2014-05-051-54/+99
| | | | Fixes #982.
* Cmake generated projects for IDEs include headers in project files.archshift2014-04-251-0/+1
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* Updated NetherFort prefabs to latest Gallery content.madmaxoft2014-04-231-7/+29
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* Updated NetherFort prefabs from the Gallery server.madmaxoft2014-04-221-274/+785
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* Added prefab hitboxes.madmaxoft2014-04-211-9/+125
| | | | The nether forts should quite limit their bridge-to-floor overlaps. Cannot eliminate, but at least severely diminish.
* Prefabs can have per-piece per-placement weights.madmaxoft2014-04-171-30/+602
| | | | | Fixes #753. Also upgraded NetherFortPrefabs to lates Gallery contents.
* NetherFortPrefabs: Fixed a connector in MidStaircase.madmaxoft2014-04-151-1/+1
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* Updated the NetherFort prefabs to current Gallery contents.madmaxoft2014-04-122-1954/+3323
| | | | Code exported from the Gallery server by the GalExport plugin.
* Added all current NetherFort prefabs.madmaxoft2014-03-301-3/+1547
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* NetherFortGen: Added several more prefabs.madmaxoft2014-03-281-1/+782
| | | | Also extended the defauls MaxDepth value to 12.
* Implemented the msSpongePrint merge strategy.madmaxoft2014-03-281-3/+3
| | | | Similar to msImprint, but allows prefabs to carve out air pockets, too. The sponge block is used as the NOP block.
* NetherFort: Added BalconyTee2 prefab.madmaxoft2014-03-281-29/+158
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* Sponged the netherfort balcony prefab.madmaxoft2014-03-281-30/+31
| | | | This is a preparation for the msSpongePrint merge strategy, used for imprinting most prefabs. It will carve out even air, but will ignore sponge blocks.
* Initial NetherFortGen import.madmaxoft2014-03-283-0/+331
Simple fortresses of 2 different rooms will generate.