Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Updated prefabs from the Gallery server. | Mattes D | 2015-06-13 | 6 | -488/+465 |
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* | Removed iniFile library from linux dependencies. | Mattes D | 2014-10-23 | 1 | -1/+1 |
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* | Updated NetherForts' weights. | madmaxoft | 2014-07-27 | 1 | -2/+2 |
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* | Updated NetherFort prefabs to latest Gallery content. | madmaxoft | 2014-07-27 | 1 | -37/+752 |
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* | Updated prefabs to current Gallery content. | madmaxoft | 2014-07-22 | 3 | -226/+243 |
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* | Subdirs: Only add_library if not using MSVC | archshift | 2014-07-19 | 1 | -2/+4 |
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* | Generating/Prefabs/CMakeLists.txt: Replaced glob with list of files | archshift | 2014-07-19 | 1 | -5/+22 |
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* | Normalized comments. | madmaxoft | 2014-07-17 | 9 | -168/+168 |
| | | | | | This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign. | ||||
* | Removed lilypad from plains village prefabs. | madmaxoft | 2014-07-10 | 1 | -7/+8 |
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* | Updated generator prefabs to current Gallery contents. | madmaxoft | 2014-07-08 | 3 | -7/+8 |
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* | Added a TestRails generator. | madmaxoft | 2014-06-21 | 2 | -0/+499 |
| | | | | This is for debugging purposes only. | ||||
* | Updated prefabs to the latest Gallery content. | madmaxoft | 2014-06-21 | 4 | -2049/+2644 |
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* | Updated all prefabs to current Gallery content. | madmaxoft | 2014-06-20 | 2 | -650/+824 |
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* | Merge branch 'master' of github.com:mc-server/MCServer | Tycho | 2014-06-16 | 1 | -288/+381 |
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* | Added RainbowRoads finisher generator. | madmaxoft | 2014-06-07 | 2 | -0/+1421 |
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* | Merge pull request #1052 from mc-server/UnderwaterBaseGen | Mattes D | 2014-06-02 | 2 | -0/+2289 |
|\ | | | | | Underwater base gen | ||||
| * | Update UnderwaterBase prefabs. | madmaxoft | 2014-06-01 | 1 | -12/+378 |
| | | | | | | | | Added the waterfall room and the decaying sphere room. Re-tweaked the pieces' weights. | ||||
| * | Updated UnderwaterBase prefabs. | madmaxoft | 2014-06-01 | 1 | -103/+123 |
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| * | Added an initial version of the underwater base generator. | madmaxoft | 2014-05-31 | 2 | -0/+1903 |
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* | | Updated AlchemistVillage prefabs. | madmaxoft | 2014-06-01 | 1 | -103/+105 |
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* | Updated PlainsVillage prefabs. | madmaxoft | 2014-05-31 | 1 | -73/+85 |
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* | Updated PlainsVillage and AlchemistVillage. | madmaxoft | 2014-05-30 | 2 | -239/+1270 |
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* | Added AlchemistVillage prefabs (Thanks, KingsCraftAu). | madmaxoft | 2014-05-27 | 2 | -0/+2984 |
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* | Fixed testing weights in PlainsVillages. | madmaxoft | 2014-05-27 | 1 | -3/+3 |
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* | Added support for Miners' Village. | madmaxoft | 2014-05-25 | 5 | -2221/+4354 |
| | | | | | The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors. Fixes #1027. | ||||
* | Added Japanese village prefabs. | madmaxoft | 2014-05-24 | 2 | -0/+2419 |
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* | Updated plains village prefabs. | madmaxoft | 2014-05-22 | 1 | -186/+171 |
| | | | | Expanded the hitboxes so that houses don't touch each other. Fixed minor visual defects. | ||||
* | Updated plains village prefabs. | madmaxoft | 2014-05-22 | 1 | -44/+43 |
| | | | | The DoublePlantBed had sponges in wrong places, plus a few cosmetic fixes. | ||||
* | Added second kind of desert village (FlatRoof). | madmaxoft | 2014-05-21 | 2 | -0/+1526 |
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* | Updated SandVillage prefabs to latest Gallery content. | madmaxoft | 2014-05-18 | 1 | -12/+12 |
| | | | | This fixes sand village generation. | ||||
* | Updated PlainsVillage prefabs to the latest Gallery contents. | madmaxoft | 2014-05-17 | 1 | -2265/+2892 |
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* | Changed village road generation to use multiple prefabs. | madmaxoft | 2014-05-15 | 2 | -8/+8 |
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* | VillageGen rewritten using BFSPieceGenerator. | madmaxoft | 2014-05-15 | 2 | -298/+303 |
| | | | | Piece composition is not good yet, the buildings aren't height-adjusted and the road pieces will need special processing. This is mainly for adjusting the per-piece params. | ||||
* | Initial VillageGen implementation. | madmaxoft | 2014-05-11 | 4 | -0/+5643 |
| | | | | | WIP, doesn't generate anything yet. Ref.: 740. | ||||
* | Changed cPieceGenerator to support pairings. | madmaxoft | 2014-05-05 | 1 | -54/+99 |
| | | | | Fixes #982. | ||||
* | Cmake generated projects for IDEs include headers in project files. | archshift | 2014-04-25 | 1 | -0/+1 |
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* | Updated NetherFort prefabs to latest Gallery content. | madmaxoft | 2014-04-23 | 1 | -7/+29 |
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* | Updated NetherFort prefabs from the Gallery server. | madmaxoft | 2014-04-22 | 1 | -274/+785 |
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* | Added prefab hitboxes. | madmaxoft | 2014-04-21 | 1 | -9/+125 |
| | | | | The nether forts should quite limit their bridge-to-floor overlaps. Cannot eliminate, but at least severely diminish. | ||||
* | Prefabs can have per-piece per-placement weights. | madmaxoft | 2014-04-17 | 1 | -30/+602 |
| | | | | | Fixes #753. Also upgraded NetherFortPrefabs to lates Gallery contents. | ||||
* | NetherFortPrefabs: Fixed a connector in MidStaircase. | madmaxoft | 2014-04-15 | 1 | -1/+1 |
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* | Updated the NetherFort prefabs to current Gallery contents. | madmaxoft | 2014-04-12 | 2 | -1954/+3323 |
| | | | | Code exported from the Gallery server by the GalExport plugin. | ||||
* | Added all current NetherFort prefabs. | madmaxoft | 2014-03-30 | 1 | -3/+1547 |
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* | NetherFortGen: Added several more prefabs. | madmaxoft | 2014-03-28 | 1 | -1/+782 |
| | | | | Also extended the defauls MaxDepth value to 12. | ||||
* | Implemented the msSpongePrint merge strategy. | madmaxoft | 2014-03-28 | 1 | -3/+3 |
| | | | | Similar to msImprint, but allows prefabs to carve out air pockets, too. The sponge block is used as the NOP block. | ||||
* | NetherFort: Added BalconyTee2 prefab. | madmaxoft | 2014-03-28 | 1 | -29/+158 |
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* | Sponged the netherfort balcony prefab. | madmaxoft | 2014-03-28 | 1 | -30/+31 |
| | | | | This is a preparation for the msSpongePrint merge strategy, used for imprinting most prefabs. It will carve out even air, but will ignore sponge blocks. | ||||
* | Initial NetherFortGen import. | madmaxoft | 2014-03-28 | 3 | -0/+331 |
Simple fortresses of 2 different rooms will generate. |