index
:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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path:
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src
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Generating
/
StructGen.cpp
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2014-12-24
Refactored all player block placing to go through hooks.
Mattes D
1
-7
/
+7
2014-11-26
Merge remote-tracking branch 'origin-master' into c++11
Tiger Wang
1
-20
/
+16
2014-11-15
Generator: Fixed crash with trees too high.
Mattes D
1
-2
/
+7
2014-11-13
Gen refactor: Implemented CompositedHeiGen.
Mattes D
1
-0
/
+1
2014-11-12
Generator: Shape initial refactoring.
Mattes D
1
-18
/
+8
2014-10-19
Generator: Rewritten to use SharedPtrs.
Mattes D
1
-1
/
+1
2014-09-28
Added Granite, Diorite and Andesite to the NaturalPatches generator.
STRWarrior
1
-2
/
+4
2014-08-10
Bunch of tweaks:
STRWarrior
1
-1
/
+1
2014-08-10
Changed cStructGenOreNests to take a list of ores + the block to replace.
STRWarrior
1
-48
/
+10
2014-08-04
CheckBasicStyle: multi-level indent change.
madmaxoft
1
-3
/
+3
2014-07-18
Generator: removed rnd definitions that are never read
archshift
1
-1
/
+0
2014-07-17
Basic style fixes.
madmaxoft
1
-7
/
+7
2014-07-17
Normalized comments.
madmaxoft
1
-6
/
+6
2014-05-12
Fixed a few more switch warnings.
archshift
1
-15
/
+13
2014-03-21
Implemented faster upscaling using templates.
madmaxoft
1
-2
/
+2
2014-03-01
Unified StructureGens and FinisherGens.
madmaxoft
1
-5
/
+5
2014-02-20
Thread safe cMap manager
andrew
1
-9
/
+0
2014-02-09
Fixed compile and some warnings in MSVS
Tiger Wang
1
-9
/
+0
2013-12-20
Fixed compiler warning when iterating over a fixed array of items (ARRAYCOUNT).
madmaxoft
1
-2
/
+6
2013-11-28
Trees will generate in the new biomes.
madmaxoft
1
-14
/
+51
2013-11-24
Moved source to src
Alexander Harkness
1
-0
/
+0
2013-11-16
Revert "Silenced another warning."
Alexander Harkness
1
-1
/
+0
2013-11-16
Revert "Silenced yet another not completed enum warning."
Alexander Harkness
1
-1
/
+0
2013-11-16
Revert "Fixed another one."
Alexander Harkness
1
-1
/
+0
2013-11-14
Fixed another one.
Alexander Harkness
1
-0
/
+1
2013-11-14
Silenced yet another not completed enum warning.
Alexander Harkness
1
-0
/
+1
2013-11-14
Silenced another warning.
Alexander Harkness
1
-0
/
+1
2013-05-14
Noise3D generator is now using linear upscaling
madmaxoft@gmail.com
1
-2
/
+2
2013-05-12
LinearUpscale: postfixed with InPlace to differentiate from a future src/dst version
madmaxoft@gmail.com
1
-2
/
+2
2013-05-12
Renamed linear interpolation from Noise.h to a more proper LinearUpscale and moved it to a separate file.
madmaxoft@gmail.com
1
-2
/
+3
2013-04-25
Initial version of "DistortedMembraneOverhangs"
madmaxoft@gmail.com
1
-1
/
+48
2013-04-24
Added the initial version of DirectOverhangs
madmaxoft@gmail.com
1
-0
/
+114
2013-03-19
Lakes: added a limiter, better height distribution
madmaxoft@gmail.com
1
-7
/
+14
2013-03-19
The subgenerators use cChunkDesc instead of raw arrays. cChunkDesc is based on cBlockArea. Initial version of Lakes generator.
madmaxoft@gmail.com
1
-50
/
+151
2013-03-17
Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging)
madmaxoft@gmail.com
1
-49
/
+39
2013-02-16
Removed all E_ITEM_ symbols equivalent to E_BLOCK_, and all obsolete item and block symbols.
madmaxoft@gmail.com
1
-1
/
+1
2012-10-23
Adjusted the number and sizes of ore nests (Patch contributed by STR_Warrior)
madmaxoft@gmail.com
1
-10
/
+10
2012-09-23
Source files cleanup: Generating-related files in a separate subfolder
madmaxoft@gmail.com
1
-1
/
+11
2012-07-22
Added a new cave generator: DualRidgeCaves ( somewhat like http://www.gamedev.net/blog/33/entry-2227887-more-on-minecraft-type-world-gen/ )
madmaxoft@gmail.com
1
-66
/
+0
2012-07-19
Ravines: initial implementation, randomized shapes are working, but still needs some work
madmaxoft@gmail.com
1
-0
/
+1
2012-07-15
Basic jungle trees with vines, efficient trees handling.
madmaxoft@gmail.com
1
-57
/
+63
2012-07-02
Patch from STR_Warrior, OreNest counts adjustment
madmaxoft@gmail.com
1
-5
/
+5
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-464
/
+464
2012-06-02
Added the Biomal composition generator.
madmaxoft@gmail.com
1
-3
/
+4
2012-05-25
Merged the composable_generator branch into the trunk
madmaxoft@gmail.com
1
-0
/
+463