Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Doors now get placed on the server-side. | bibo38 | 2015-06-25 | 1 | -1/+0 |
| | | | | | | The Y-Value is already the lower door block(From ItemHandler.cpp:346). Increasing it once again, places the door into the air, which is blocked by Cuberite. Bugfix #2279 | ||||
* | Refactored block placement workflow. | Mattes D | 2015-06-21 | 1 | -6/+6 |
| | | | | Multi-blocks can now use the default OnPlayerPlaced() callback in cItemHandler. | ||||
* | Fix door placing in connection with slabs | wraith11 | 2015-04-21 | 1 | -1/+1 |
| | | | | Except top-half slabs as transparent blocks for doors. | ||||
* | Correct world height validations. | Tommy Santerre | 2015-03-20 | 1 | -1/+1 |
| | | | | | Unify the way we test block above the current one (Height - 1 instead of a_RelY + 1). Allow generation of world of flat height = 255 | ||||
* | Fixed door placement. | Mattes D | 2015-02-28 | 1 | -4/+17 |
| | | | | Doors now have hinges on the correct side, based on what the surroundings are when placing them. | ||||
* | Door handler: Removed needless check. | Mattes D | 2015-02-21 | 1 | -1/+1 |
| | | | | The Y coord has already been checked above. | ||||
* | Fix door placement check | Freddie Wang | 2015-02-21 | 1 | -7/+3 |
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* | Fixed door placement. | Mattes D | 2014-12-25 | 1 | -2/+2 |
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* | Refactored all player block placing to go through hooks. | Mattes D | 2014-12-24 | 1 | -23/+73 |
| | | | | Fixes #1618. | ||||
* | Moved curly brace to seperate line | Masy98 | 2014-09-26 | 1 | -1/+2 |
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* | Added new doors in ItemDoor.h | Masy98 | 2014-09-11 | 1 | -1/+15 |
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* | Basic style fixes. | madmaxoft | 2014-07-17 | 1 | -3/+3 |
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* | Improved Type safety of eBlockFace | Tycho | 2014-02-04 | 1 | -1/+1 |
| | | | | May Fix #640 | ||||
* | Changed pointers to references | Tycho | 2014-02-01 | 1 | -1/+1 |
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* | Refactored GetPlacementBlockTypeMeta | Tycho | 2014-01-26 | 1 | -2/+4 |
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* | Moved source to src | Alexander Harkness | 2013-11-24 | 1 | -0/+45 |