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* Redstone simulator performance improvements
* Added return values to some functions
* Minor fixes
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Other small changes.
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Squashed a warning.
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- Attack() is now called from cAggressive instead of cMonster
* Monsters can no longer attack through walls
* Should fix last remnants of player damage after teleporting (that both
STR and bearbin contributed fixes to :P)
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+ Implemented better pathfinding
- Removed lots of unused variables, functions, etc.
* Changed some variable types
* Other miscellaneous fixes, and also completes the previous PRs
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