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2017-09-01Sunlight fixes, config fixesLogicParrot1-5/+4
2017-08-22dLogicParrot1-4/+5
2017-08-03Remove double includes part 2 (#3890)peterbell101-1/+0
2017-02-15Updated sounds and effect IDs (#3422)mathiascode1-1/+1
2015-03-31Changed air drag units to 'interpolated ticks' per secondDevToaster1-0/+2
2014-06-07Fixed mob hitbox sizes, removed TODOsarchshift1-2/+1
2014-03-11Unified Vector classesandrew1-1/+1
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-10-20Fixed loading allowed mobs in world.madmaxoft1-1/+1
2013-09-10Inside cMonster::getMobFamily() : replacing Polymorphism by Map, in order to remove redundancymgueydan1-4/+0
2013-09-10Changing Bat to AMbiant creaturemgueydan1-1/+1
2013-09-07Adding Family for monsters : Hostile/Passive/Water/Ambientmgueydan1-0/+19
2012-12-22Reduced most mobs' constructors to oneliners by passing parameters to superclassesmadmaxoft@gmail.com1-20/+0
2012-12-21Added sounds to levers and mobsluksor111@gmail.com1-0/+2
2012-12-21Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com1-10/+0
2012-12-21Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com1-20/+3
2012-11-01Added Bats and Witches.luksor111@gmail.com1-0/+45