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2017-08-30Attacker updatesLogicParrot4-48/+62
2017-08-30targetStrikeRangeLogicParrot4-18/+14
2017-08-30dLogicParrot1-2/+2
2017-08-30dLogicParrot1-0/+2
2017-08-30Added BehaviorBrave, chaser > attackerLogicParrot3-4/+43
2017-08-30Added BehaviorBrave, chaser > attackerLogicParrot6-27/+28
2017-08-29Agressives wander and don't crashLogicParrot3-2/+47
2017-08-29Implemented sheep, mooshroom, rabbit, chicken, pig, villagerLogicParrot1-1/+0
2017-08-29Implemented chickensLogicParrot2-0/+63
2017-08-27Fixed some headers, incorprated some code from the conflictsLogicParrot2-6/+5
2017-08-25dLogicParrot13-45/+75
2017-08-25Coward mobs run twice as fastLogicParrot1-5/+2
2017-08-25Cow crash fixLogicParrot5-4/+27
2017-08-24Fully working cowsLogicParrot13-13/+22
2017-08-24Behaviors now attachable to MonstersLogicParrot16-51/+123
2017-08-24pass a_Dt and a_Chunk to PostTick,PreTick,Tick,IsControlDesiredLogicParrot6-11/+31
2017-08-24Initial Monster Behavior vector logicLogicParrot11-27/+60
2017-08-23Everything now inherits Behavior.hLogicParrot10-33/+88
2017-08-23removed some attack code from MonsterLogicParrot1-0/+2
2017-08-23dLogicParrot4-5/+18
2017-08-23dLogicParrot15-402/+522
2017-08-22dLogicParrot3-12/+16
2017-08-22dLogicParrot6-162/+190
2017-08-22dLogicParrot3-3/+3
2017-08-22dLogicParrot4-193/+177
2017-08-22dLogicParrot2-32/+27
2017-08-22copy some codeLogicParrot1-13/+13
2017-08-22Initial copy of old filesLogicParrot19-0/+1003