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make attack function more responsive
fix cavespider poisoning even if attack is in cooldown
make attack function more responsive
Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
code style
fix cavespider poisoning even if attack is in cooldown
make attack function more responsive
fix cavespider poisoning even if attack is in cooldown
make attack function more responsive
Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
code style
Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
Merge branch 'master' into cavespider-attack
Merge branch 'master' into cavespider-attack
fix cavespider poisoning even if attack is in cooldown
make attack function more responsive
fix cavespider poisoning even if attack is in cooldown
make attack function more responsive
Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
code style
fix cavespider poisoning even if attack is in cooldown
make attack function more responsive
fix cavespider poisoning even if attack is in cooldown
make attack function more responsive
Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
code style
Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
Merge branch 'master' into cavespider-attack
Merge branch 'master' into cavespider-attack
Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
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Ad fix a load of warnings
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also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
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Added second AddEntityEffect with a pass-by-value of the class.
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Measured bat and blaze in vanilla, updated values.
Cavespiders are, in fact, passive in the day.
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Rename Cavespider.cpp to CaveSpider.cpp
Rename Cavespider.h to CaveSpider.h
Rename Magmacube.cpp to MagmaCube.cpp
Rename Magmacube.h to MagmaCube.h
Rename Zombiepigman.cpp to ZombiePigman.cpp
Rename Zombiepigman.h to ZombiePigman.h
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