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path: root/src/Mobs/Ghast.cpp (follow)
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* Sunlight fixes, config fixesLogicParrot2017-09-011-1/+2
* Initial zombiesLogicParrot2017-08-301-25/+26
* dLogicParrot2017-08-221-28/+28
* Changed entity ownership model to use smart pointersTiger Wang2017-08-071-8/+5
* Updated sounds and effect IDs (#3422)mathiascode2017-02-151-1/+1
* cMonster::m_Target safety across worldsLogicParrot2016-02-031-1/+1
* No second spawn broadcast necessaryWinfieldSteve2016-01-171-1/+0
* Fix mob attack intervalLogicParrot2016-01-121-5/+2
* fix cavespider poisoning even if attack is in cooldownGargaj2015-11-081-3/+6
* Make -Werror disabling file onlytycho2015-05-191-1/+1
* Monsters will now attack. Additional checks have been added when generating spawn.tumultenrx2015-03-131-1/+1
* Initial convertion of a_Dt to std::chronoTycho2015-01-111-2/+2
* Fixed reported parentheses around comparisons.Mattes D2014-12-051-1/+1
* En masse NULL -> nullptr replaceTiger Wang2014-10-231-4/+4
* Nullify deleted pointers.archshift2014-06-191-0/+1
* Fixed deadlock when moving players to other worlds.Mattes D2014-06-081-1/+1
* Fixed projectile source filenames, indentationsarchshift2014-04-281-1/+1
* Moved cGhastFireballEntity out of ProjectileEntity.harchshift2014-04-271-0/+1
* Fixed Formatting, Added DropChances and CanPickUpLoot attributes to MonstersTheJumper2014-02-231-2/+7
* Moved source to srcAlexander Harkness2013-11-241-0/+54