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anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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path:
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src
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Mobs
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Sheep.cpp
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Author
Files
Lines
2017-08-22
d
LogicParrot
1
-150
/
+150
2017-08-03
Remove double includes part 2 (#3890)
peterbell10
1
-1
/
+0
2017-06-13
FastRandom rewrite (#3754)
peterbell10
1
-7
/
+5
2017-02-15
Updated sounds and effect IDs (#3422)
mathiascode
1
-2
/
+2
2016-09-03
Entities now bail out of ticks if destroyed (#3363)
LogicParrot
1
-0
/
+5
2015-12-13
sheep color inheritance
Gargaj
1
-0
/
+40
2015-11-24
Add enum for Sound and Particle Effects
Dave Tucker
1
-1
/
+2
2015-05-19
Make -Werror disabling file only
tycho
1
-3
/
+3
2015-05-01
A* Pathfinding and better monster AI
wiseoldman95
1
-1
/
+1
2015-03-20
Correct world height validations.
Tommy Santerre
1
-1
/
+1
2015-01-11
Initial convertion of a_Dt to std::chrono
Tycho
1
-1
/
+1
2014-10-23
En masse NULL -> nullptr replace
Tiger Wang
1
-1
/
+1
2014-10-20
En masse NULL -> nullptr replace
Tiger Wang
1
-1
/
+1
2014-09-11
Fixed mutton name in Sheep.cpp
Masy98
1
-1
/
+1
2014-09-03
Fixed style and alpha-sorting.
madmaxoft
1
-7
/
+7
2014-09-03
Added mutton, which sheep now drop when killed
archshift
1
-0
/
+7
2014-09-01
Added name tag
Howaner
1
-0
/
+2
2014-07-23
Fix item durability.
Howaner
1
-5
/
+1
2014-07-17
Normalized comments.
madmaxoft
1
-2
/
+2
2014-07-13
Update.
Howaner
1
-1
/
+1
2014-06-30
Moved the random code to a function (cSheep::GenerateNaturalRandomColor())
Howaner
1
-32
/
+40
2014-06-28
Fix sheep color's, add shear sound.
Howaner
1
-1
/
+40
2014-04-18
Did some static analysis, fixed some bugs and optimized a lot of code
jfhumann
1
-3
/
+4
2014-04-12
Entities handle chunks properly again
Tiger Wang
1
-1
/
+1
2014-02-27
Fixed sheep ASSERTing sometimes
Tiger Wang
1
-8
/
+18
2014-01-29
Rewritten code.
tonibm19
1
-23
/
+0
2014-01-29
Fixed sheep
tonibm19
1
-18
/
+17
2014-01-29
Fixed a copypasta error...
tonibm19
1
-0
/
+1
2014-01-29
Now mobs follow you when holding their breed item
tonibm19
1
-0
/
+24
2014-01-25
Implemented sheeps eating grass.
STRWarrior
1
-1
/
+38
2013-11-24
Moved source to src
Alexander Harkness
1
-0
/
+0
2013-11-10
Fixes (SEE DESC)
tonibm19
1
-1
/
+7
2013-11-10
STR_Warrior was right.
tonibm19
1
-160
/
+1
2013-11-10
Fixed compilation
tonibm19
1
-3
/
+2
2013-11-10
You can no longer color with wood
tonibm19
1
-158
/
+161
2013-11-10
Added sheep dyeing
tonibm19
1
-2
/
+156
2013-10-28
Fixed indentation in tonibm19's code.
madmaxoft
1
-3
/
+3
2013-10-28
Fixed compilation
tonibm19
1
-1
/
+1
2013-10-28
Use STR_Warrior code and changed variable name
tonibm19
1
-17
/
+4
2013-10-27
Extra line
tonibm19
1
-0
/
+1
2013-10-27
Sheep fixes.
tonibm19
1
-4
/
+19
2013-10-20
Fixed loading allowed mobs in world.
madmaxoft
1
-1
/
+1
2013-10-08
Initial Metadata Commit [SEE DESC]
Tiger Wang
1
-2
/
+26
2013-07-01
Rewritten entity-on-fire management ("forever on fire" bugs)
madmaxoft@gmail.com
1
-2
/
+2
2013-02-16
Removed all E_ITEM_ symbols equivalent to E_BLOCK_, and all obsolete item and block symbols.
madmaxoft@gmail.com
1
-1
/
+1
2012-12-22
Reduced most mobs' constructors to oneliners by passing parameters to superclasses
madmaxoft@gmail.com
1
-4
/
+1
2012-12-21
Added sounds to levers and mobs
luksor111@gmail.com
1
-0
/
+2
2012-12-21
Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().
madmaxoft@gmail.com
1
-9
/
+0
2012-12-21
Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)
madmaxoft@gmail.com
1
-30
/
+7
2012-09-23
Source files cleanup: Mobs-related files in a separate subfolder, renamed.
madmaxoft@gmail.com
1
-1
/
+1
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-65
/
+65
2012-06-06
Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
madmaxoft@gmail.com
1
-6
/
+39
2012-01-29
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
1
-0
/
+3
2011-12-25
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
lapayo94@gmail.com
1
-57
/
+1
2011-12-21
- Crafting fixed in 1.0.0
lapayo94@gmail.com
1
-11
/
+6
2011-10-31
Prepared some parts of the code for multi world support, I created lots of TODO's
faketruth
1
-2
/
+2
2011-10-26
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
admin@omencraft.com
1
-14
/
+14
2011-10-03
MCServer c++ source files
faketruth
1
-0
/
+90