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2017-09-01Sunlight fixes, config fixesLogicParrot1-1/+2
2017-08-30Initial zombiesLogicParrot1-8/+8
2017-08-22dLogicParrot1-1/+1
2017-08-22dLogicParrot1-7/+7
2017-02-15Updated sounds and effect IDs (#3422)mathiascode1-1/+1
2016-02-05Bulk clearing of whitespaceLogicParrot1-1/+1
2014-07-24Removed redundant semicolons and re-added warningarchshift1-1/+1
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-10-20Fixed loading allowed mobs in world.madmaxoft1-1/+1
2013-10-11Third round of fixesTiger Wang1-2/+1
2013-07-01Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com1-1/+2
2012-12-22Reduced most mobs' constructors to oneliners by passing parameters to superclassesmadmaxoft@gmail.com1-1/+4
2012-12-21Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com1-5/+16
2012-12-21Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com1-1/+1
2012-09-23Source files cleanup: Mobs-related files in a separate subfolder, renamed.madmaxoft@gmail.com1-1/+1
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-12/+12
2011-12-25- Fixed Bug #99 -> Mobs no longer bother you in creative modelapayo94@gmail.com1-15/+5
2011-10-26git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6admin@omencraft.com1-3/+3
2011-10-03MCServer c++ source filesfaketruth1-0/+22