index
:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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src
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Mobs
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Zombie.h
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Author
Files
Lines
2017-09-02
Skeletons
LogicParrot
1
-2
/
+0
2017-08-30
Initial zombies
LogicParrot
1
-2
/
+13
2017-08-29
Much safer raw pointers to entities
LogicParrot
1
-2
/
+2
2015-05-02
AI - Better daylight handling
wiseoldman95
1
-5
/
+3
2014-10-23
En masse NULL -> nullptr replace
Tiger Wang
1
-1
/
+1
2014-10-20
En masse NULL -> nullptr replace
Tiger Wang
1
-1
/
+1
2014-07-24
Removed redundant semicolons and re-added warning
archshift
1
-1
/
+1
2014-07-19
Monsters: Made IsUndead overridable by the respective mob classes
archshift
1
-2
/
+4
2014-07-18
Monster fixes
Tiger Wang
1
-1
/
+1
2013-12-20
Sorted a few constructors to remove warnings.
madmaxoft
1
-4
/
+5
2013-11-24
Moved source to src
Alexander Harkness
1
-0
/
+0
2013-11-02
Zombies and Skeletons don't walk into the sun anymore.
STRWarrior
1
-0
/
+1
2013-10-09
Second round of fixes
Tiger Wang
1
-1
/
+9
2013-09-06
Moved daylight burning directly into cMonster.
madmaxoft
1
-2
/
+1
2013-09-05
Moved daylight burning directly into cMonster.
madmaxoft
1
-2
/
+1
2013-07-01
Rewritten entity-on-fire management ("forever on fire" bugs)
madmaxoft@gmail.com
1
-1
/
+1
2013-04-13
Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()
madmaxoft@gmail.com
1
-1
/
+1
2012-12-22
MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
madmaxoft@gmail.com
1
-1
/
+1
2012-12-21
Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().
madmaxoft@gmail.com
1
-2
/
+2
2012-12-21
Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)
madmaxoft@gmail.com
1
-6
/
+16
2012-09-23
Source files cleanup: Mobs-related files in a separate subfolder, renamed.
madmaxoft@gmail.com
1
-1
/
+1
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-15
/
+15
2011-12-25
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
lapayo94@gmail.com
1
-12
/
+5
2011-10-26
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
admin@omencraft.com
1
-3
/
+3
2011-10-03
MCServer c++ source files
faketruth
1
-0
/
+22