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2014-05-25Hopefully fixed piston duplication issuesTiger Wang1-297/+0
* Fixes #879 * Fixes #714
2014-03-01g_BlockXXX => cBlockInfo::XXXandrew1-1/+1
2014-02-02Changed Signiture of OnUpdateTycho1-1/+4
2013-12-22merged in warnings changesTycho Bickerstaff1-0/+1
2013-12-22converted commneted paramater names to the unused macroTycho Bickerstaff1-1/+2
2013-12-21Piston is now warnings cleanTycho Bickerstaff1-1/+1
2013-12-07Improved piston animationsTiger Wang1-4/+4
2013-12-07Fixed some new 1.7 client crash bugsTiger Wang1-1/+2
Some technical blocks were removed; trying to render them as items caused a crash.
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-11-23Properly fixed piston bugsTiger Wang1-1/+3
2013-11-22Fixed some piston bugsTiger Wang1-7/+6
Due to our QueueSetBlocks, a fast extension then retraction would lead to invalid game states. This hopefully fixes it. Also reduced delay speed.
2013-11-19Fixed piston sound effect (when unable to extend)Tiger Wang1-3/+3
2013-11-18Redstone Megacommit [SEE DESC]Tiger Wang1-18/+3
+ Updated BlockID - look for yourself * Improved button, repeater, lever, and comparator code -> simplification and splitting of some stuff from the redstone simulator file * Fixed buttons not breaking when in an invalid game state * Fixed QueueSetBlock -> improved (AGAIN) piston code + Rewrote redstone simulator Fixes: #57, #58, #205, and part of #131. Fixes FS issues: 281, 116, and 102
2013-09-22Increase piston delay to a secondTiger Wang1-1/+1
Another fix for #57
2013-09-15Fixed pistons pulling un-pullablesTiger Wang1-1/+7
2013-08-20Juggled piston code to prioritise block actionTiger Wang1-5/+5
This improves animation chance without long delays. Additionally, queued a previously unqueued base set.
2013-08-20Reduced delay a littleTiger Wang1-1/+1
2013-08-20Increased wait tick delay for pistonsTiger Wang1-1/+1
Pistons again!
2013-08-19Additional piston correctionsTiger Wang1-12/+12
Reduced delay time of blockset Fixed invalid blockpush checking
2013-08-19Fixed piston animations...Tiger Wang1-7/+7
...for the third (and hopefully last) time.
2013-08-19Moved entities into the Entities subfolder.madmaxoft1-2/+1
2013-08-18Removed SetServerBlock griefing.madmaxoft1-7/+7
2013-08-18Fixed piston code griefing damage.madmaxoft1-22/+6
2013-08-18Emergency compilation fix!Tiger Wang1-1/+2
2013-08-18Added checks to bail out if block entities are being pushed by a pistonTiger Wang1-2/+21
2013-08-18Properly fixed piston non-animationTiger Wang1-11/+28
Fixes #57
2013-08-18Made cPiston code more readable and configurable.madmaxoft1-76/+174
Fixed some minor problems with pistons, such as pulling water etc. Thanks to TigerW for some inspiration.
2013-08-18Bugfix Update [SEE DESC}Tiger Wang1-0/+1
Added stained clay, coal block, and hardened clay Block IDs Added stained clay and carpet block Metas Fixed bug with sticky retract bailing out but not unsetting arm Fixed autocomplete not working when not at the first character, fixes #64 Added furnace recipes for hardened clay and coal and coal blocks
2013-08-16Feature and bugfixes [SEE DESC]Tiger Wang1-47/+36
Added TNT and Hopper minecarts Fixed piston code failing without an extension set Repeaters are now broken Fixed not being able to place a minecart on an activator rail Added much needed comments on piston code Fixed minor formatting issue
2013-08-14Okay, changed to xoft's partial fixTiger Wang1-29/+6
2013-08-14Partially fixed tonibm19's mess.madmaxoft1-21/+20
2013-08-14Buncha bugfixes [SEE DESC]Tiger Wang1-0/+8
Fixed generation values not being written Fixed piston being able to push water Fixed ice creating a non-source block (still doesn't update though) Removed problematic piston code
2013-08-13YET ANOTHER ERROR >:(Tiger Wang1-3/+3
2013-08-13CreditsTiger Wang1-3/+5
2013-08-13Attempt threeTiger Wang1-16/+14
This is extremely embarrassing...
2013-08-13Attempt twoTiger Wang1-3/+3
2013-08-13Attempt at fixing sleep issueTiger Wang1-3/+3
2013-08-13Fixes #57Tiger Wang1-1/+25
2013-01-27Added the HOOK_BLOCK_TO_PICKUPS hook that fires when a block is dug up and should be converted to pickups.madmaxoft@gmail.com1-1/+1
Note that cItems is used in the function signature but not yet exported in the API, TODO! git-svn-id: http://mc-server.googlecode.com/svn/trunk@1176 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-16cPiston refactoring to use cWorld::GetBlockTypeMeta() and proper typesmadmaxoft@gmail.com1-72/+108
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1078 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-15Fixed fall damage againluksor111@gmail.com1-0/+2
Added sound effects to pistons git-svn-id: http://mc-server.googlecode.com/svn/trunk@1074 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-06Completely removed the old (buggy) redstone simulator.madmaxoft@gmail.com1-12/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@937 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-01Slight refactoring of BlockHandlers - dropping unneeded virtual functionsmadmaxoft@gmail.com1-1/+1
( http://forum.mc-server.org/showthread.php?tid=434&pid=4734#pid4734 ) git-svn-id: http://mc-server.googlecode.com/svn/trunk@917 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-29Unified folder name-casingmadmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@902 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-9/+9
git-svn-id: http://mc-server.googlecode.com/svn/trunk@887 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-23Source files cleanup: Removed unused cBlockToPickupmadmaxoft@gmail.com1-1/+0
git-svn-id: http://mc-server.googlecode.com/svn/trunk@884 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-31Progress on the 1.3.2 protocol.madmaxoft@gmail.com1-2/+2
Sometimes the client lets the player through, but most of the times the connection breaks for no apparent reason. git-svn-id: http://mc-server.googlecode.com/svn/trunk@812 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-24Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.madmaxoft@gmail.com1-1/+0
git-svn-id: http://mc-server.googlecode.com/svn/trunk@783 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-19Almost all packets' handling is now rewritten not to use cPacket descendants elsewhere than in cClientHandle.madmaxoft@gmail.com1-31/+17
git-svn-id: http://mc-server.googlecode.com/svn/trunk@761 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-15A new Block handling system :olapayo94@gmail.com1-3/+6
It was really a lot of work :D Took me the complete weekend :D Would really like to here your opinion on this =) The aim of this is to put all the actions for one block in one place so it is not spread around the source. (ToPickup, Action in cWorld, Action in cChunk, Action here, action there :D) git-svn-id: http://mc-server.googlecode.com/svn/trunk@671 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-165/+165
git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-06Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.madmaxoft@gmail.com1-10/+12
git-svn-id: http://mc-server.googlecode.com/svn/trunk@561 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-14Split chunk data into separate arrays; decoupled most sources from cChunk.h dependencymadmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@411 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-01New redstone simulator. Should work without crashes!faketruth1-2/+3
git-svn-id: http://mc-server.googlecode.com/svn/trunk@345 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-21Fixed heightmap optimization from rev 302; removed a few more cChunkPtrsmadmaxoft@gmail.com1-8/+7
git-svn-id: http://mc-server.googlecode.com/svn/trunk@303 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-27/+49
git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-0/+7
git-svn-id: http://mc-server.googlecode.com/svn/trunk@188 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-09Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations.admin@omencraft.com1-1/+4
git-svn-id: http://mc-server.googlecode.com/svn/trunk@80 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-07Updated redstone and pistons some mode. If you break an extended piston the piston extension will now also break. When a redstone device is broken by something other than a person the redstone circuit should now update.admin@omencraft.com1-58/+72
git-svn-id: http://mc-server.googlecode.com/svn/trunk@74 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-07More updates to cPiston.cpp. Piston action will now only be broadcasted to players who have the chunk with the moving piston loaded.admin@omencraft.com1-2/+6
git-svn-id: http://mc-server.googlecode.com/svn/trunk@73 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-07Added Sebi's changes to pistons and item drops.admin@omencraft.com1-406/+90
git-svn-id: http://mc-server.googlecode.com/svn/trunk@72 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-07Pistons now generate noise and animate when moving.admin@omencraft.com1-2/+48
git-svn-id: http://mc-server.googlecode.com/svn/trunk@71 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-06Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.admin@omencraft.com1-219/+200
git-svn-id: http://mc-server.googlecode.com/svn/trunk@67 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-06Finished most of piston class. Pistons should work when a redstone current with wire is lit up or extinguished near them but don't yet. There'sa bug to kill.admin@omencraft.com1-24/+376
git-svn-id: http://mc-server.googlecode.com/svn/trunk@66 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-05Added all the items up to Beta 1.9.5. Added pistons and piston class.admin@omencraft.com1-0/+50
git-svn-id: http://mc-server.googlecode.com/svn/trunk@63 0a769ca7-a7f5-676a-18bf-c427514a06d6