| Commit message (Collapse) | Author | Files | Lines |
|
THis wil hopefully allow for unit testing
|
|
|
|
|
|
|
|
|
|
Settable in world.ini, lava can spawn fire to fuel blocks near it. Fix #65.
|
|
|
|
|
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1527 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1385 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
|
http://forum.mc-server.org/showthread.php?tid=617&pid=6626#pid6626
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1233 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1228 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1227 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
|
Can spread, cannot dry.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@963 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
|
Moved all simulators into a subfolder.
Replaced cWaterSimulator and cLavaSimulator with a generic cFluidSimulator.
Moved original fluid simulation into cClassicFluidSimulator.
Fluid simulator parameters (MaxHeight, Falloff) are read from the world.ini file (can have nether-like lava with lower falloff)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@956 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
|
Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
|
Implemented the PACKET_SPAWN_OBJECT packet
Made some things use BLOCKTYPE instead of char
Android: Requests WebAdmin port when pressing the configure button
git-svn-id: http://mc-server.googlecode.com/svn/trunk@915 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@887 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@504 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
|
Using std::list instead of std::vector for fire, I think this would be faster due to all the adding and removing blocks from lists. Correct me if I'm wrong
git-svn-id: http://mc-server.googlecode.com/svn/trunk@254 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@253 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@223 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
|
- Bug which caused lava to disappear is fixed
git-svn-id: http://mc-server.googlecode.com/svn/trunk@152 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
|
- Changed the Durationsystem for Items. cPlayer::UseEquippedItem calls cItem::DamageItem this function damages the item if it has a duration. (needed the duration also in another place so this saves code ;))
- added some other burning blocks
- the mobtypes for the settings.ini which i must have forgotten in the last commit
git-svn-id: http://mc-server.googlecode.com/svn/trunk@150 0a769ca7-a7f5-676a-18bf-c427514a06d6
|