Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Add SetOpen() and IsOpen() to BlockDoor.h and fix door redstone bug. | Howaner | 2014-05-29 | 1 | -4/+10 |
| | |||||
* | Fixed wires powering wires diagonally below them | Tiger Wang | 2014-05-07 | 1 | -5/+1 |
| | |||||
* | Fixed formatting | Tiger Wang | 2014-05-05 | 1 | -4/+5 |
| | |||||
* | Fixed 027efe09ea3d3222c3cbf169643e57773c1614ae | Tiger Wang | 2014-05-04 | 1 | -3/+49 |
| | |||||
* | Merge branch 'master' into redstoneimprovements | Tiger Wang | 2014-05-04 | 1 | -2/+8 |
|\ | | | | | | | | | | | | | | | Conflicts: src/ClientHandle.cpp src/Entities/FallingBlock.cpp src/Mobs/AggressiveMonster.cpp src/Simulator/IncrementalRedstoneSimulator.cpp | ||||
| * | Fixed pressure plate oversights | Tiger Wang | 2014-05-04 | 1 | -2/+8 |
| | | | | | | | | | | | | | | * Fixed stone pressure plates not checking for the correct distance for players * Fixed pressure plates in general not link powering the blocks beneath them | ||||
* | | Fixed lever and button powering direction | Tiger Wang | 2014-05-04 | 1 | -16/+8 |
| | | |||||
* | | Redstone simulator now directly accesses cChunk | Tiger Wang | 2014-04-27 | 1 | -404/+522 |
|/ | | | | | | * Redstone simulator performance improvements * Added return values to some functions * Minor fixes | ||||
* | Removed unsupported C++11 features. | madmaxoft | 2014-04-18 | 1 | -13/+19 |
| | |||||
* | Implemented weighted pressure plates | Tiger Wang | 2014-04-17 | 1 | -25/+165 |
| | |||||
* | Rewrote redstone powering to use power levels | Tiger Wang | 2014-04-15 | 1 | -165/+133 |
| | |||||
* | cRedstoneSimulator.cpp style improvements | Tiger Wang | 2014-04-08 | 1 | -40/+41 |
| | |||||
* | Uppercased Z | wiseoldman95 | 2014-04-08 | 1 | -3/+3 |
| | | | Minor, no code changed. | ||||
* | Comments: Inverted Z axis. | wiseoldman95 | 2014-04-08 | 1 | -9/+10 |
| | | | | | -Comments fix, No code has been changed. -Inverted the Z axis in the comments and changed all dependent comments accordingly. -Added NORTH/SOUTH/EAST/WEST in addition to LEFT/RIGHT/UP/DOWN. | ||||
* | Added comments regarding latching and orientation | wiseoldman95 | 2014-04-08 | 1 | -9/+31 |
| | | | No real code was changed. | ||||
* | Fixed the thing properly. | Alexander Harkness | 2014-04-08 | 1 | -8/+8 |
| | |||||
* | Merge pull request #862 from mc-server/redstonefix | Alexander Harkness | 2014-04-08 | 1 | -23/+3 |
|\ | | | | | Fixed #859 | ||||
| * | Fixed #859 | Tiger Wang | 2014-04-07 | 1 | -23/+3 |
| | | |||||
* | | Fixed IsOn | wiseoldman95 | 2014-04-07 | 1 | -3/+2 |
| | | |||||
* | | Removed stray IsLocked | wiseoldman95 | 2014-04-07 | 1 | -2/+2 |
| | | |||||
* | | Removed unneeded spacings | wiseoldman95 | 2014-04-07 | 1 | -6/+3 |
| | | |||||
* | | Slight cleanup | wiseoldman95 | 2014-04-07 | 1 | -13/+17 |
| | | | | | | It is more efficient and readable if we do nothing unless we're not locked. | ||||
* | | Fixed some more minor issues with the redstone simulator. | Alexander Harkness | 2014-04-07 | 1 | -34/+39 |
| | | |||||
* | | Improved the speed a little more. | Alexander Harkness | 2014-04-07 | 1 | -1/+1 |
| | | |||||
* | | Fixed the redstone simulator. | Alexander Harkness | 2014-04-07 | 1 | -49/+40 |
| | | |||||
* | | Fix some of the comments in the PR tycho just did. | Alexander Harkness | 2014-04-07 | 1 | -8/+6 |
| | | |||||
* | | Added support for redstone latching | Tycho | 2014-04-06 | 1 | -2/+63 |
|/ | | | | fixes #856 | ||||
* | Merge branch 'master' into awesometnt | Tiger Wang | 2014-03-18 | 1 | -1/+1 |
|\ | | | | | | | | | Conflicts: src/ChunkMap.cpp | ||||
| * | Fixed double to float conversions. | madmaxoft | 2014-03-16 | 1 | -1/+1 |
| | | |||||
* | | Merge remote-tracking branch 'origin/master' into awesometnt | Tiger Wang | 2014-03-10 | 1 | -1/+1 |
|\| | | | | | | | | | | | Conflicts: src/Items/ItemLighter.h src/Simulator/IncrementalRedstoneSimulator.cpp | ||||
| * | Change TNT Fuse to ticks | Howaner | 2014-03-08 | 1 | -1/+1 |
| | | |||||
* | | Merge branch 'master' into awesometnt | Tiger Wang | 2014-03-10 | 1 | -5/+3 |
|\| | |||||
| * | Merge pull request #746 from Howaner/Slabs | Mattes D | 2014-03-03 | 1 | -5/+3 |
| |\ | | | | | | | Add Trapdoor Functions to cWorld and fix Trapdoor Redstone Bugs | ||||
| | * | Add Trapdoor Functions to cWorld and fix Trapdoor Redstone Bugs | Howaner | 2014-03-02 | 1 | -5/+3 |
| | | | |||||
* | | | Added extra awesomeness to TNT | Tiger Wang | 2014-03-05 | 1 | -1/+1 |
|/ / | | | | | | | | | | | | | + TNT now has a chance of flinging FallingBlock entities around * Improved TNT damage * Improved TNT spawning visuals * Possible fix for 'SetSwimState failure' messages in debug | ||||
* / | g_BlockXXX => cBlockInfo::XXX | andrew | 2014-03-01 | 1 | -2/+2 |
|/ | |||||
* | Removed problematic utf8. | madmaxoft | 2014-02-20 | 1 | -2/+2 |
| | |||||
* | Bad UTF-8 o.O | Howaner | 2014-02-20 | 1 | -2/+2 |
| | |||||
* | Remove typeinfo import in IncrementalRedstoneSimulator | Howaner | 2014-02-20 | 1 | -2/+0 |
| | |||||
* | Add Pressure Plate Sound | Howaner | 2014-02-20 | 1 | -0/+9 |
| | |||||
* | Add Light weighted pressure plates | Howaner | 2014-02-20 | 1 | -10/+18 |
| | |||||
* | Fixed a glaring bug with chunk cross-simulating | Tiger Wang | 2014-02-16 | 1 | -9/+17 |
| | | | | | | * A chunk's redstone blocks list is no longer touched if AddBlock was being called with another chunk's coordinates * Fixed chunk boundary checks | ||||
* | Added a 'default:' for SimChunk()'s switch | Tiger Wang | 2014-02-15 | 1 | -0/+1 |
| | |||||
* | A fix and an improvement | Tiger Wang | 2014-02-15 | 1 | -22/+41 |
| | | | | | | | | * Fixed a special case with the wrong ChunkX/Z values being used to calculate a relative position * Simplified data structure adding and removing operations (no more pointers!) - Removed one character of whitespace :D | ||||
* | Sizeable speed improvements to redstone | Tiger Wang | 2014-02-15 | 1 | -69/+92 |
| | | | | | | | | | | | | | + Moved all simulator data into individual chunks * Cleaned up parameters for functions and some code * Fixed repeaters powering off faster than they power on The main issue before was that, although the redstone simulator stored blocks to be simulated in individual cChunks, other data, such as powered lists, and etcetera, were global regardless of which chunk was being simulated. Therefore, with worlds with lots of redstone, each tick saw the ticking of chunks, which themselves iterated through the entire dataset needlessly, creating LOTS of lag. Should be better now :) | ||||
* | Add more Sounds to Redstone Simulator | Howaner | 2014-02-15 | 1 | -1/+23 |
| | |||||
* | Add Fence Gate to Redstone Simulator | Howaner | 2014-02-15 | 1 | -0/+29 |
| | |||||
* | Improved pressure plates | Tiger Wang | 2014-02-12 | 1 | -1/+1 |
| | | | | | + Two (or more) pressure plates can be triggered at the same time * Fixed issues caused by pressure plates not being in the sources list | ||||
* | Renamed cRedstoneManager to cRedstoneSimulator and renamed cRedstoneSimulator to cIncrementalRedstoneSimulator (Might change later). | STRWarrior | 2014-02-07 | 1 | -0/+1534 |