| Commit message (Collapse) | Author | Age | Files | Lines |
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* Instead of chunks ticking player objects, and the player object in turn ticking its client handle, let the world tick the client handles. This means we no longer need to maintain a special-case for chunks that shouldn't be ticking, but still need to process players. Partially reverts to the state before 054a89dd.
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* Add DarkoGNU to CONTRIBUTORS
* HandleFarmlandTrampling function & its docs
* Fix decimal separators (, -> .)
* Fix style. Adjust thresholds. Make function non-virtual
* Adjust thresholds again. Prepare for fixing #5402
* Trying to fix falling through farmlands
* Another style fix
* Add FarmlandTramplingEnabled to world.ini
* Docs for IsFarmlandTramplingEnabled
* Style
* Farmland trampling - handling the random chance
* Trampling kinda works, very buggy
* Trying to fix clang-tidy
* Fix trampling
* Trying to fix the 'undocumented API symbol'
* Implement bearbin's suggestions
* Calculate volume properly
* Don't use std::pow for squaring
* Improved comments
* Really, should comments' style be checked?
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also added support in included functions
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* Allow villagers to pickup items
* Add farmer villager harvesting
* Use of auto keyword
* Using for loop to check adjacent crops
* Show particules when farmer harvest
* Fix area comment
* Move constants to header file
* Removing unnecessary semicolon
* Initialization of CropBlockType variable
* Apply 12xx12 suggestion
* Fixing area constant size
* Refactor bounding box calculation, use vectors.
* Add Api documentation
* Update lua docs
* Rework farmer ai
* Fixing lua docs notes
* Add missing capitalisation
* Add villagers inventory save
* Fixing loading entities from disk inconsistencies
* Add farmer harvest animation
* Fix beetroots grow state
Co-authored-by: Alexander Harkness <me@bearbin.net>
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* Protocol: update Abilities flags
+ Add Spectator handling
* BioGen: move <iostream> include
* ClientHandle: rename Respawn packet dimension check flag
* Make it clearer what it's doing.
* ClientHandle: move ProcessProtocolIn calls to World
* Player: remove some redundant initialisation
* Player: UpdateCapabilities enables flight for spectators
* Produce growth: improve comments
* ClientHandle: run unload checks using delta time
* Fix forgotten initialisation of time member
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* World: change spawnpoint type to int
As Vanilla does.
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* Change cWorld::m_Players to a vector
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* Move item placement into item handlers
+ Add appropriate CanBeAt checks in cPlayer::PlaceBlocks, into which all placement handlers call.
* Partly addresses #5157
* Fixes #4878
* Fixes #2919
* Fixes #4629
* Fixes #4239
* Fixes #4849
Co-authored-by: changyong guo <guo1487@163.com>
Co-authored-by: Xotheus <shady3300@outlook.com>
Co-authored-by: Krist Pregracke <krist@tiger-scm.com>
* Review fixes
* Update APIDesc.lua
* Rename
Co-authored-by: changyong guo <guo1487@163.com>
Co-authored-by: Xotheus <shady3300@outlook.com>
Co-authored-by: Krist Pregracke <krist@tiger-scm.com>
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Yak shave: make more things use cTickTime. Fix a couple of incorrect modulo-on-millisecond-value by making them use WorldTickAge.
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+ DoWith calls now broadcast the block entity and mark the chunk dirty
+ Add block entity change queue to synchronise BE updates with block updates
* Fixed a few incorrect assertions about BE type
- Remove manual overloads
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* Partially reverts 01a4e696b
* Unify thread names
- Remove use of GetThreadId API
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* Change TimeOfDay to WorldDate
* Do not wrap at 20 minutes, continue incrementing
* Fixes #4737
* Fixes #5159
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* Use the batch update feature of the packet.
* Lengthen interval between time and ping update packets (ref. http://github.com/cuberite/cuberite/issues/4082#issuecomment-348675321).
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* Fixes #5144
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* Rename ChunkData Creatable test
* Add missing Y-check in RedstoneWireHandler
* Remove ChunkDef.h dependency in Scoreboard
* Prepare ChunkData for BlockState storage
+ Split chunk block, meta, block & sky light storage
+ Load the height map from disk
- Reduce duplicated code in ChunkData
- Remove saving MCSBiomes, there aren't any
- Remove the allocation pool, ref #4315, #3864
* fixed build
* fixed test
* fixed the debug compile
Co-authored-by: 12xx12 <44411062+12xx12@users.noreply.github.com>
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Use the standard NDEBUG.
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+ A cPlayer, once created, has a strong pointer to the cClientHandle. The player ticks the clienthandle. If he finds the handle destroyed, he destroys himself in turn. Nothing else can kill the player.
* The client handle has a pointer to the player. Once a player is created, the client handle never outlasts the player, nor does it manage the player's lifetime. The pointer is always safe to use after FinishAuthenticate, which is also the point where cProtocol is put into the Game state that allows player manipulation.
+ Entities are once again never lost by constructing a chunk when they try to move into one that doesn't exist.
* Fixed a forgotten Super invocation in cPlayer::OnRemoveFromWorld.
* Fix SaveToDisk usage in destructor by only saving things cPlayer owns, instead of accessing cWorld.
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* Hopefully fixes #5094
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- Remove leftover SendPlayerMoveLook from #1500
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Loaded entities are directly moved into the chunk data, instead of having to go through cWorld, as if they were just spawned. This avoid dirtying the chunk.
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* Turn off global-constructors warning. These are needed to implement cRoot signal handler functionality
* Add Clang flags based on version lookup instead of a compile test. The CMake config process is single threaded and slow enough already
* Reduced GetStackValue verbosity
+ Clarify EnchantmentLevel, StayCount, AlwaysTicked, ViewDistance signedness
+ Give SettingsRepositoryInterface a move constructor to simplify main.cpp code
- Remove do {} while (false) construction in redstone handler
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* Some const and inheritance correctness
* Devirtualise SendBlockTo(Vector3i)
Co-authored-by: 12xx12 <12xx12100@gmail.com>
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
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* [FIX] Add correct implementation of seed drops.
> Official percentage of drops has been implemented
* Fix C++ conventions
* Change "Vals" variable to "m_Vals"
* [FIX] Add correct implementation of Carrots, Potatoes, Wheat & Beetroots seed
* Add Fortune support with crops
Add fortune support with Wheat, Carrots, Potatoes & Beetroots seeds
* [FIX] Right-clicking on a grown Beetroot in survival consume 2 bone meals
Fix #4805
* Add documentation for "cWorld::IsFullGrownPlantAt" method
* Fix dispenser that full grown a plant
> Change methods cItemDyeHandler::FertilizePlant & cItemDyeHandler::growPlantsAround to static
* Display particle even if tree doesn't grow
* When right-clicking on a full grown melon / pumpkin seed, no longer produce a melon / pumpkin
Before this commit, when you right-click on a melon or a pumpkin seed, a melon / pumpkin block spawned.
With this commit, it no longer spawns
* [FIX] Do not create melon / pumpkin block when right-clicking with a bone meal
This fix will prevent the creation of a melon / pumpkin block when you right-click with a bone meal on a melon / pumpkin plant
- It just detect if the plant is full grown. if yes, the method "Grow" is not called
- Remove IsFullGrownPlant
Co-authored-by: 12xx12 <12xx12100@gmail.com>
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
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* Fixes #4990
Co-authored-by: 12xx12 <12xx12100@gmail.com>
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+ Make TNT drop pickups, change a few comments.
+ Give each ray random intensity, instead of each explosion.
* Use direction instead of destination, rewrite for pairs of edges.
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Co-authored-by: 12xx12 <12xx12100@gmail.com>
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
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* Fix cmake not adding Werror on clang, and _lots_ of warnings
* WIP: Build fixes
* Cannot make intermediate blockhandler instance
* Tiger's changes
* Fix BitIndex check
* Handle invalid NextState values in cMultiVersionProtocol
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
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- Remove improper accesses in cChunk destructor
* Fixes #4894
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* BlockHandler initialisation is a constant expression
If we can't make it all namespaces, this is the next best I guess.
+ Tag handlers constexpr, const as needed
+ Inherit constructors
* Privatise handler functions
* More constexpr
Co-authored-by: Alexander Harkness <me@bearbin.net>
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* Reduces confusion when using overloaded operator< and priority_queue
Co-authored-by: peterbell10 <peterbell10@live.co.uk>
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* TNT: Implement tracing algorithm
+ Add intensity tracing
* Fix iterating over all players to SendExplosion, even those not in range
* Implemented TNT entity interaction
* Fixed misaligned destruction tracing
* Finalise TNT algorithm
- Remove BlockArea and just use chunks
Using SetBlock makes it so that we can update everything properly, and does appear to be faster.
* BlockInfo learns about explosion attentuation
* Rename Explodinator parameters
* TNT: pull block destruction into common function
Co-authored-by: Alexander Harkness <me@bearbin.net>
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+ Always make a chunk for the player to go into
* Fixes #4847
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- MoveEntityToNewChunk, AddEntity can fail. Ensure we handle these cases correctly
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- Remove TouchChunk
- Remove unused bool return value in GenerateChunk
- Remove ShouldGenerateIfLoadFailed
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Partially reverts #3129, whose addition of these parameters was superseded by #3149 that fixed generated leaves' metas.
References:
https://github.com/cuberite/cuberite/pull/4417#discussion_r334950513
e0bcd754009f16480437b2c1fa5e7fbedab31496
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* Pistons/Ice no longer need to FastSetBlock first (#4600), and the former don't drop items when broken in creative
- Begin migration away from stationary fluids
* Tick the chunk after applying a client's changed
* Broadcast pending blocks at the end of a tick
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* Call OnPlaced/OnBroken in PlaceBlock/DigBlock
- Remove unused Placing/Breaking handlers
* Have the blockhandler's Check handle neighbour updating, instead of QueueTickBlockNeighbors
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* WakeUp is for singular changes (block breaking for example). The simulator should check blocks around the position and discover other affected blocks as it sees fit
* AddBlock is for when you know a whole area is to be updated; chunk loading, or area wakeups for example
+ Prepares for correct handling of destroyed blocks after removal of SolidBlockHandler in the redstone simulator
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* cWorld * -> cWorld
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* Avoid inefficient AString -> c_str() -> AString round trip
* Avoid redundant string init expressions
* Avoid unnecessary return, continue, etc.
* Add .clang-format to help with clang-tidy fix-its
* Avoid unnecessary passing by value
* Avoid unnecessary local copying
* Avoid copying in range-for loops
* Avoid over-complicated boolean expressions
* Some violations missed by my local clang-tidy
* Allow unnecessary continue statements
* Add brackets
* Another expression missed locally
* Move BindingsProcessor call into clang-tidy.sh and add space
* Fix pushd not found error
* Different grouping of CheckBlockInteractionRate
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Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
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* cBlockHandler.OnUpdate uses Vector3 params.
Also slightly changed how block ticking works.
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* Don't set entity world twice
* Call HookSpawnedEntity when the entity actually spawned
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* Falling blocks can now be spawned at any position.
* Added a /cake command to Debuggers that throws a cake in a nice slow arc.
* Fixed regular falling blocks.
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The BlockID.h file was removed from Globals.h and renamed to BlockType.h (main change)
The BlockInfo.h file was removed from Globals.h (main change)
The ENUM_BLOCK_ID and ENUM_ITEM_ID enum names were replaced with ENUM_BLOCK_TYPE and ENUM_ITEM_TYPE (cosmetics)
The various enums, such as eDimension, eDamageType and eExplosionSource were moved from BlockType.h to Defines.h, together with the helper functions for converting between them and strings (StringToDimension et al.) (minor)
Many inline functions were moved from headers to their respective cpp files, so that BlockType.h could be included only into the cpp file, rather than the header.
That broke our tests a bit, since they pick bits and pieces out of the main code and provide stubs for the rest; they had to be re-stubbed and re-verified.
eMonsterType values are no longer tied to E_ITEM_SPAWN_EGG_META_* values
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* Lock hopper when powered by redstone
* Add to manual bindings
* Add hopper API documentation
Co-authored-by: Mat <mail@mathias.is>
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* Fix nether mob spawning
* Remove zombie from nether mobs
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Pickups are now thrown around when spawned, like in vanilla. Pickups also bail out of the collision detection checks while being created, to prevent them from blasting too far off in e.g. cobblestone generators.
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* TNT position fixes
* Don't add offset to explosion spawn coords
* Don't make other entities push TNT
* Correct initial TNT speed
* Fix typo
* Improvements
* Revert unwanted change
* Style fixes
* Update format
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* Stabilise MoveToWorld
* Fix comments and deprecate ScheduleMoveToWorld
* Enhanced thread safety for m_WorldChangeInfo
* Return unique_ptr from cAtomicUniquePtr::exchange
* cWorld now calls entity cEntity::OnAddToWorld and cEntity::OnRemoveFromWorld.
Allows broadcasting entities added to the world from the world's tick thread.
This also factors out some common code from cEntity::DoMoveToWorld and cEntity::Initialize.
As a consequence, cEntity::Destroy(false) (i.e. Destroying the entity without broadcasting) is impossible.
This isn't used anywhere in Cuberite so it's now deprecated.
* Update entity position after removing it from the world.
Fixes broadcasts being sent to the wrong chunk.
* Fix style
* cEntity: Update LastSentPosition when sending spawn packet
* Add Wno-deprecated-declarations to the lua bindings
* Kill uses of ScheduleMoveToWorld
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Removed dependency on cChunkDataCallback.
Moved all the serializing code into a worker class.
Changed the serialization into a single-call action.
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The generator now only takes care of servicing synchronous "GetChunk(X, Y)" and "GetBiomes(X, Y)" requests.
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* Vector3: Add custom fmt compatible formatter.
* cLuaState: Add fmt version of ApiParamError
* Use vector formatting in manual bindings
* Always log vectors with FLOG
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* Replace cWorld::FindClosesPlayer with cWorld::DoWithClosestPlayer
* Implement experience reward splitting into the orb sizes used in vanilla
* Modified speed calculation in cExpOrb::Tick to make the orbs fly towards the player
Fixes #4216
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Ref: https://github.com/cuberite/cuberite/pull/4264#discussion_r204769193
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Add check for number of empty lines between functions and fix the corresponding failures
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* Move Broadcast functions from cChunkMap to cBroadcaster
- Remove cBroadcastInterface in favour of cBroadcaster.
- cChunk: Remove broadcast functions.
* resurect broadcast interface
* Absorb cBroadcaster into cWorld.
Removes the need for forwarding the function calls.
* Improve const-correctness
* Use Int8 instead of char
+ Comment `ForClients` functions
* Improve comments
* Broadcaster: Rename ForClients functions
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1. Base knockback on an entity's bounding box intersection with the explosion
2. Armor blast protection reduces knockback
3. Don't apply knockback to players flying in creative mode
Fixes #4139
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Should also fix dogs not despawning
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* Fixes a number of "<function>: not all control paths return a value" warnings on MSVC.
* Introduces the UNREACHABLE global macro and uses it instead of conditionally compiled switch defaults.
* Move cNBTParseErrorCategory from FastNBT.h into FastNBT.cpp to prevent bad calls to message()
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* Uses vanilla logic to decide which blocks rain falls through.
* Rain falls infinitely above the world, and stops at y=0.
* Entities will now be extinguished if they are under rain-blocking
blocks, and fire will now be extinguished by rain similarly.
* Create IsWeatherWetAtXYZ to identify wetness at a particular location.
* Use new code for enderman rain detection.
* Fixes issue #916
* Disable warnings for global constructors in the fire simulator.
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Prevents nullptr dereferences before Start has been called.
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Start now does nothing more than launch the world's threads.
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* Made BroadcastSoundEffect take vector parameters.
* Added docs for new vectored methods
* Removed old code
* Fixed lua warnings
* Made old BroadcastSoundEffect not an override.
* m_Block to m_BlockPos, used Vector3d constructor where prettier.
* a_Block to a_BlockPos
* Changed thunderbolt a_Block to a_BlockPos
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* Add cWorld::RemoveEntity and use in cEntity
* cEntity: Remove uneeded asserts from Destroy and DoMoveToWorld
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This reverts commit 496c337cdfa593654018c171f6a74c28272265b5.
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* Fixes deadlock when cWorld::AddEntity is called while holding chunk map CS.
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* Changed entity ownership model to use smart pointers
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* Added bed entity
* Export cBedEntity to lua
* Set color of bed through item damage value
* Added bed entity to APIDoc
* NBT: Added loading and saving
* Crafting recipes for the colored beds
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- NBT: Added saving / loading of material
- Added the material in the item handler of the boat
- Drop the correct boat if destroyed
- APIDoc: Added desc and functions
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In current Cuberite version if you are pursued by monsters you just have to disconnect and connect again to get rid of them. If no other player is in your chunk monsters will get destroyed.
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* Replaced cTracer usage with cLineBlockTracer.
* Exported new cLineBlockTracer utility functions to Lua API.
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The test for LineBlockTracer is already in the Debuggers plugin (/spidey and testtracer commands).
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The assumption is not needed and was invalid under a stress-test.
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Configurable dirty unused chunk cap to avoid RAM overuse
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Otherwise, some API calls just don't seem to happen
.gitignore tweak for test executables
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When a player leaves the game, their client handle has its state
changed to csDestroyed.
This should fix issue #3138
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Adds the bonemeal particle effect to some more places
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- Added code to make bonemeal, potions, minecarts, XP bottles and boats work inside dispensers
- Dispensers are now able to place TNT if the block is transparent but not air
- Added return value that indicates the success of pumpkin, melon, sugarcane and cactus growing functions
- Changed return value of "GrowRipePlant" so that it actually indicates if the block was able to grow
- Fixed "GrowSugarcane" and "GrowCactus" in "GrowRipePlant" so that it only grows them a single block
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* Semistable update to 15w31a
I'm going through snapshots in a sequential order since it should make things easier, and since protocol version history is written.
* Update to 15w34b protocol
Also, fix an issue with the Entity Equipment packet from the past version. Clients are able to connect and do stuff!
* Partially update to 15w35e
Chunk data doesn't work, but the client joins. I'm waiting to do chunk data because chunk data has an incomplete format until 15w36d.
* Add '/blk' debug command
This command lets one see what block they are looking at, and makes figuring out what's supposed to be where in a highly broken chunk possible.
* Fix CRLF normalization in CheckBasicStyle.lua
Normally, this doesn't cause an issue, but when running from cygwin, it detects the CR as whitespace and creates thousands of violations for every single line. Lua, when run on windows, will normalize automatically, but when run via cygwin, it won't.
The bug was simply that gsub was returning a replaced version, but not changing the parameter, so the replaced version was ignored.
* Update to 15w40b
This includes chunk serialization. Fully functional chunk serialization for 1.9.
I'm not completely happy with the chunk serialization as-is (correct use of palettes would be great), but cuberite also doesn't skip sending empty chunks so this performance optimization should probably come later. The creation of a full buffer is suboptimal, but it's the easiest way to implement this code.
* Write long-by-long rather than creating a buffer
This is a bit faster and should be equivalent. However, the code still doesn't look too good.
* Update to 15w41a protocol
This includes the new set passengers packet, which works off of the ridden entity, not the rider. That means, among other things, that information about the previously ridden vehicle is needed when detaching. So a new method with that info was added.
* Update to 15w45a
* 15w51b protocol
* Update to 1.9.0 protocol
Closes #3067. There are still a few things that need to be worked out (picking up items, effects, particles, and most importantly inventory), but in general this should work. I'll make a few more changes tomorrow to get the rest of the protocol set up, along with 1.9.1/1.9.2 (which did make a few changes). Chunks, however, _are_ working, along with most other parts of the game (placing/breaking blocks).
* Fix item pickup packet not working
That was a silly mistake, but at least it was an easy one.
* 1.9.2 protocol support
* Fix version info found in server list ping
Thus, the client reports that it can connect rather than saying that the server is out of date. This required creating separate classes for 1.9.1 and 1.9.2, unfortunately.
* Fix build errors generated by clang
These didn't happen in MSVC.
* Add protocol19x.cpp and protocol19x.h to CMakeLists
* Ignore warnings in protocol19x that are ignored in protocol18x
* Document BLOCK_FACE and DIG_STATUS constants
* Fix BLOCK_FACE links and add separate section for DIG_STATUS
* Fix bat animation and object spawning
The causes of both of these are explained in #3135, but the gist is that both were typos.
* Implement Use Item packet
This means that buckets, bows, fishing rods, and several other similar items now work when not looking at a block.
* Handle DIG_STATUS_SWAP_ITEM_IN_HAND
* Add support for spawn eggs and potions
The items are transformed from the 1.9 version to the 1.8 version when reading and transformed back when sending.
* Remove spammy potion debug logging
* Fix wolf collar color metadata
The wrong type was being used, causing several clientside issues (including the screen going black).
* Fix 1.9 chunk sending in the nether
The nether and the end don't send skylight.
* Fix clang build errors
* Fix water bottles becoming mundane potions
This happened because the can become splash potion bit got set incorrectly. Water bottles and mundane potions are only differentiated by the fact that water bottles have a metadata of 0, so setting that bit made it a mundane potion.
Also add missing break statements to the read item NBT switch, which would otherwise break items with custom names and also cause incorrect "Unimplemented NBT data when parsing!" logging.
* Copy Protocol18x as Protocol19x
Aditionally, method and class names have been swapped to clean up other diffs. This commit is only added to make the following diffs more readable; it doesn't make any other changes (beyond class names).
* Make thrown potions use the correct appearence
This was caused by potions now using metadata.
* Add missing api doc for cSplashPotionEntity::GetItem
* Fix compile error in SplashPotionEntity.cpp
* Fix fix of cSplashPotionEntity API doc
* Temporarilly disable fall damage particles
These were causing issues in 1.9 due to the changed effect ID.
* Properly send a kick packet when connecting with an invalid version
This means that the client no longer waits on the server screen with no indication whatsoever. However, right now the server list ping isn't implemented for unknown versions, so it'll only load "Old" on the ping.
I also added a GetVarIntSize method to cByteBuffer. This helps clean up part of the code here (and I think it could clean up other parts), but it may make sense for it to be moved elsewhere (or declared in a different way).
* Handle server list pings from unrecognized versions
This isn't the cleanest way of writing it (it feels odd to use ProtocolRecognizer to send packets, and the addition of m_InPingForUnrecognizedVersion feels like the wrong technique), but it works and I can't think of a better way (apart from creating a full separate protocol class to handle only the ping... which would be worse).
* Use cPacketizer for the disconnect packet
This also should fix clang build errors.
* Add 1.9.3 / 1.9.4 support
* Fix incorrect indentation in APIDesc
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Temporarily disabled enderman spawning until the glitches can be fixed
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[PhantomWorlds - 4] Prevent server from starting if there's bad world linkage
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The prefab file is "NetherFort"
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-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan!
* Uses classes and inheritance now
* Speed should be improved
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Fixes #2603
Signed-off-by: Dave Tucker <dave@dtucker.co.uk>
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- Supports Overworld and Nether spawns.
- Supports spawning under objects, but still above ground (e.g. under the leaves of a tree).
- Protects against spawning in oceans.
- Protects against spawning in water.
- Uses a radial search about the origin, rather than a linear.
- Correctly calculates Nether spawn on spawn world generation (fixes: cuberite#2548)
- Fixes a bug in CheckPlayerSpawnPoint() where the X offset was used in both the X and Z coords (BLOCKTYPE BlockType = GetBlock(a_PosX + Coords[i].x, a_PosY, a_PosZ + Coords[i].x);)
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Fixes #2510
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* Llama-ified and condensed Schedule/QueueTask
- Removed hackery done with piston animations
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* Growth has been slowed down
* Saplings do not grow if they do not have enough space to grow
* Saplings do not grow unless the light level is 9 or above
* Dark Oak doesn't grow unless it is in a 2x2
Jungle Trees now will grow into a large tree when 2x2 saplings are used.
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* Fixed Crops growing to maturity with only 1 bonemeal
* Trees now go through growth stages with bonemeal, as they do in
Vanilla Minecraft
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Chunk queue collapsing: MK II
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Everything should work now :)
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This reinstates commit f36acb683594daff5af3971dcbe3c3a171628b78
and reverts commit adfbc42c021e1bcfcb355933c0fd784306ce0e18.
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Made the portal size configurable
Alpha-sorted SetXYZNetherPortalXYZ functions
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* Fixes #1887
* Fixes #1763
* Fixes #1083
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Made cSpawnPrepare execute on the same thread since it is a syncronous operation, and most of the code happens on the lighting thread.
Also moved cSpawnPrepare into its own file
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Issue #1868 and Issue #1984
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Initial Implementation of command line arguments
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this prevents VS finding std::make_unique for constructors that take types from std
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Fixed minor typos in comments, simply trying to understand the code base to fix issue regarding no sound when lighting is produced, no change to actual code.
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Spaces around some operators are checked.
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Also started refactoring how broadcasts are handled
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unsafely stealing data
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Unify packetizer
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Ref.: #1792
Ref.: https://github.com/mc-server/MCServer/pull/1792#discussion_r25946707
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This allows plugins to register objects that can "survive" the plugin unloading - they will simply bail out if the plugin is already unloaded, instead of referencing bad plugin data.
Fixes #1556.
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This allows plugins to create entities and immediately act on them using that call. This will most likely need to be added to most of the DoWith<> and ForEach<> calls.
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Handle client 'leave bed' request
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* Fixes #1728
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Monsters will now attack. Additional checks have been added when generating spawn.
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also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
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Fixes #1618.
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The following error occurs on OS X with the order reversed: `MCServer/src/World.cpp:282:2: error: field 'm_LastSave' will be initialized after field 'm_LastUnload' [-Werror,-Wreorder] m_LastSave(0),`. Reversing the order of initialization fixes this.
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Fixes CID 71781.
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Resplit redstone .inc file and provided improvements
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Prepare chunk
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It prepares the chunk - loads or generates it and lights it.
The spawn prepare process uses this function.
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Added NetherOreNests to default nether generator.
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Now there's quartz in the nether
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Prevent multiple logins with same username, unless allowed in settings
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The entity destructors called through chunkmap destructor and chunk destructor were accessing the world which was in an already invalid state (half-destroyed).
Fixed by destroying chunkmap explicitly and providing a nullptr check in the HasEntity() function.
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Conflicts:
src/OSSupport/Thread.cpp
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update
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As a finisher called SoulsandRims
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Generator shape refactor
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It now supports pregeneration distance of any size and runs in two threads in parallel (generator / lighting).
Fixes #1597.
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Conflicts:
src/Noise/Noise.h
src/World.h
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Fixed a security problem with signs.
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Merged ini file
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Conflicts:
src/ChunkSender.cpp
src/ClientHandle.cpp
src/World.h
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Conflicts:
src/ClientHandle.cpp
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Fixes #1534.
Added a test case into the Debuggers plugin.
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ChunkWorx was broken, it was trying to generate chunks that were not properly marked as InQueue.
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Added test mocking to IncrementalRedstoneSimulator
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Conflicts:
src/Mobs/Monster.h
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Conflicts:
src/Blocks/ChunkInterface.h
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THis wil hopefully allow for unit testing
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Won't spawn on a small island inside ocean anymore.
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Conflicts:
src/ClientHandle.cpp
src/ClientHandle.h
src/Protocol/Protocol.h
src/Protocol/Protocol125.cpp
src/Protocol/Protocol125.h
src/Protocol/Protocol17x.cpp
src/Protocol/Protocol17x.h
src/Protocol/ProtocolRecognizer.cpp
src/Protocol/ProtocolRecognizer.h
src/World.cpp
src/World.h
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Conflicts:
src/Items/ItemHoe.h
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This fixes #1370.
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remove y-coord from chunks
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Block entities are now loaded based on the blocktype at the coords they specify; before loading, their type ("id" NBT tag) is checked.
The chunk now expects that all block entities given to it via cChunk::SetAllData() have their valid blocktype; asserts if they don't.
Fixes #1354.
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Conflicts:
src/Server.cpp
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I need this for a GameRule plugin.
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* Fixes #1274
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Added beacon.
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Conflicts:
src/World.h
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Fixes #1196.
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Conflicts:
src/Chunk.cpp
src/Entities/Player.cpp
src/Root.cpp
src/World.cpp
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* Fixes end portals' solidity
* Fixed crashes to do with multithreading and removing an entity from
the wrong world
* Fixed crashes due to bad merge
* Fixed crashes due to an object being deleted twice
* Simplified cWorld::Start() and added comments to configuration files
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Conflicts:
src/Blocks/WorldInterface.h
src/ClientHandle.cpp
src/ClientHandle.h
src/Entities/Player.cpp
src/Entities/Player.h
src/Generating/FinishGen.cpp
src/Protocol/Protocol.h
src/Protocol/Protocol125.cpp
src/Protocol/Protocol125.h
src/Protocol/Protocol16x.cpp
src/Protocol/Protocol16x.h
src/Protocol/Protocol17x.cpp
src/Protocol/Protocol17x.h
src/Protocol/ProtocolRecognizer.cpp
src/Protocol/ProtocolRecognizer.h
src/Root.h
src/World.cpp
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This was mostly done automatically and then visually inspected for obvious errors.
All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
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There should be at least two spaces in front and one space after //-style comments.
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Indenting by spaces and alignment by spaces, as well as trailing whitespace on non-empty lines.
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Skins
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Implemented trapped chests & others
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+ Added trapped chests
* Fixed a bunch of bugs in the redstone simulator concerning wires and
repeaters
* Other potential bugfixes
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Fixes #1160.
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* Fixed piston extension non-solidness
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Ref.: http://forum.mc-server.org/showthread.php?tid=1518
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Now any cEntity can be collected, not only cPickups.
This should help PR #1098.
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Conflicts:
src/Chunk.cpp
src/Entities/Entity.h
src/Entities/Player.h
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Conflicts:
src/ClientHandle.cpp
src/Entities/Player.cpp
src/Entities/Player.h
src/Protocol/Protocol125.cpp
src/Protocol/Protocol17x.cpp
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Fixes #1039, fixes #851
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This alone doesn't work properly yet, further changes to cPlayer are needed.
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Also fixed unreliability in Health and LootPickup loading.
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As suggested by @worktycho.
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* Fixes #879
* Fixes #714
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Squashed a warning.
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Squashed a warning.
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Bug fixes and optimizations.
We need to visit the API functions and check that they return only those values expected. `cWorld::CreateProjectile()` seems affected, too, by the same issue of ToLua returning extra values. In the cleanest form, these functions will need moving to ManualBindings.cpp
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Conflicts:
src/Authenticator.cpp
src/ClientHandle.cpp
src/Entities/Minecart.cpp
src/Protocol/Protocol17x.cpp
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Two spawn packets were sent per projectile.
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DeadlockDetect reads the value from the ini file, and world lighting has a separate queue now.
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Conflicts:
src/ChunkMap.cpp
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Conflicts:
src/Globals.h
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Conflicts:
src/Items/ItemLighter.h
src/Simulator/IncrementalRedstoneSimulator.cpp
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Add TNT load/save
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Conflicts:
src/ClientHandle.cpp
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+ Added fireworks
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Add Flower Pots
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The maps were loaded too soon, the world wasn't initialized yet.
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cWorld::GetDefaultWeatherInterval() returns -1 for unknown weather.
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Add Trapdoor Functions to cWorld and fix Trapdoor Redstone Bugs
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+ TNT now has a chance of flinging FallingBlock entities around
* Improved TNT damage
* Improved TNT spawning visuals
* Possible fix for 'SetSwimState failure' messages in debug
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Implementation of in-game maps :D
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Add new Trees (without Generator)
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Add Skulls/Heads to MCServer
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Fixes #675.
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This allows plugins to send composite chat messages, containing URLs, commands to run and cmdline suggestions.
Fixes #678.
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This merges pull request #661.
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SaveAllChunks. Meaning, QueueUnloadUnusedChunks and the supporting
cTaskUnloadUnusedChunks has been added. Use QueueUnloadUnusedChunks from
now on to prevent deadlocking.
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Conflicts:
src/Root.cpp
src/Root.h
src/World.cpp
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Conflicts:
MCServer/Plugins/APIDump/APIDesc.lua
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* Also moved the PVP setting into Mechanics
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* Moved string manipulation into cClientHandle and therefore...
+ Added configuration option for prefixes.
* Cleaned up code.
* Updated documentation for API.
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Also added a "noop" redstone simulator that does the same as the fluid version.
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Fixed most of the reordering warnings
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Exported Item:IsEnchantable and Monster:MoveToPosition to Lua API
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Changed a number of funcictions from using integers to store biomes to using EMCSBiome
Note that switching from an int to an Enum is a non-breaking chang to the lua bindings
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Redstone crash fix and current console line replace function
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This reverts commit 7d03876a3e11aedff0201a8330bfdb2b5523fc5e.
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This reverts commit d8aa0b0ec7a2ebea2fc157c623ae8cd7d0b6ba1c.
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* This fixes players spawning in vast oceans of ice, as opposed to the
previous water
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* Fixed some issues
* Fixed standard violation
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Conflicts:
src/World.h
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Not tested (I don't have RasPi)
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Conflicts:
src/Blocks/BlockRail.h
src/World.h
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* Mobs no longer require constant line-of-sight to a player to remain
aggravated
* Fixed an ASSERT
* Fixed mobs jumping
* Fixed Idle state not properly using AI
+ Added FILE_IO_PREFIX to favicon loading
+ Implemented #563
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Now it takes the delay in ticks as an argument, and a cTask descendant as the task to run. Lua API has been updated similarly.
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Implemented xoft's suggestion for a saturating counter in the scheduler
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Removed the particles when a mob spawns.
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Added cWorld::SpawnMinecart.
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ScheduleTask schedules a SceduledTask object to be run x ticks in the future.
In is exported to lua, fixes #150
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Now the chunk generator can be used by other projects without depending on the two hugest structures in MCS.
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Game of Thrones music in Minecraft, here I come!
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Now spawn points will not be in deep oceans or rivers etc.
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Conflicts:
src/Bindings/Bindings.cpp
src/Bindings/Bindings.h
src/Blocks/BlockHandler.cpp
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Ref.: #407
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Renamed BroadcastPlayerAnimation to BroadcastEntityAnimation. Not just
players can have animations, you know.
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If a coordinate was queued, and then the block there was broken, it
would reappear: double items!
Also now just sets meta if previous and current blocktypes matched.
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They aren't spawned at all if their itemtype isn't valid; possibly fixes
the client crashing with bad pickups.
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Settable in world.ini, lava can spawn fire to fuel blocks near it. Fix #65.
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The value names are case-insensitive.
The debug message is printed only once.
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Conflicts:
VC2008/MCServer.vcproj
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Conflicts:
GNUmakefile
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