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path: root/tests/LuaThreadStress/Stubs.cpp (follow)
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* Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D2019-09-291-3/+3
* cChunkInterface GetBlock, GetBlockMeta, GetBlockTypeMeta use vectors (#4050)Bond-0092017-11-201-1/+1
* Add cUUID class (#3871)peterbell102017-08-251-1/+20
* cBlockHandler: take player by refpeterbell102017-08-011-3/+3
* Check for intersection between placed blocks and entities. (#3850)Lane Kolbly2017-07-281-0/+17
* BigFlower fixes (#3826)peterbell102017-07-071-1/+1
* cBlockInfo static initialisation (#3832)peterbell102017-07-031-4/+6
* cBlockArea supports block entities. (#3795)Mattes D2017-06-241-0/+26
* DeadlockDetect now lists some tracked CS's stats.Mattes D2017-01-181-0/+17
* Tests: Added LuaState thread stress-test.Mattes D2017-01-151-0/+273