Commit message (Collapse) | Author | Age | Files | Lines | |
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* | cBlockHandler: take player by ref | peterbell10 | 2017-08-01 | 1 | -3/+3 |
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* | Check for intersection between placed blocks and entities. (#3850) | Lane Kolbly | 2017-07-28 | 1 | -0/+17 |
| | | | | | | | | | | | | | * Check for intersection between placed blocks and entities. + Implemented GetPlacementCollisionBox, to permit custom placement collision boxes for blocks. * Factored block-entity placement checking into another function in cPlayer. - Removed vector min/max functions * Use GetWorld to get the world in DoesPlacingBlocksIntersectEntity. + Added block height checks, allow different cEntity subclasses to decide whether they will prevent block placement. | ||||
* | BigFlower fixes (#3826) | peterbell10 | 2017-07-07 | 1 | -1/+1 |
| | | | | | | | * BigFlowers fixes * Correct upper part meta * Documented parameters to DoesIgnoreBuildCollision | ||||
* | cBlockInfo static initialisation (#3832) | peterbell10 | 2017-07-03 | 1 | -4/+6 |
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* | cBlockArea supports block entities. (#3795) | Mattes D | 2017-06-24 | 1 | -0/+26 |
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* | DeadlockDetect now lists some tracked CS's stats. | Mattes D | 2017-01-18 | 1 | -0/+17 |
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* | Tests: Added LuaState thread stress-test. | Mattes D | 2017-01-15 | 1 | -0/+273 |