From ed935d82bb390413f9465372ad4a0de781ad5c6c Mon Sep 17 00:00:00 2001
From: madmaxoft
The update may have been caused either by a {{cPlayer|player}} directly updating the sign, or by + a plugin changing the sign text using the API.
++ See also the {{OnUpdatingSign|HOOK_UPDATING_SIGN}} hook for a similar hook called before the update, + with a chance to modify the text. + ]], + Params = + { + { Name = "World", Type = "{{cWorld}}", Notes = "The world in which the sign resides" }, + { Name = "BlockX", Type = "number", Notes = "X-coord of the sign" }, + { Name = "BlockY", Type = "number", Notes = "Y-coord of the sign" }, + { Name = "BlockZ", Type = "number", Notes = "Z-coord of the sign" }, + { Name = "Line1", Type = "string", Notes = "1st line of the new text" }, + { Name = "Line2", Type = "string", Notes = "2nd line of the new text" }, + { Name = "Line3", Type = "string", Notes = "3rd line of the new text" }, + { Name = "Line4", Type = "string", Notes = "4th line of the new text" }, + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is changing the text. May be nil for non-player updates." } + }, + Returns = [[ + If the function returns false or no value, other plugins' callbacks are called. If the function + returns true, no other callbacks are called. There is no overridable behavior. + ]], + }, -- HOOK_UPDATED_SIGN HOOK_UPDATING_SIGN = { CalledWhen = "Before the sign text is updated. Plugin may modify the text / refuse.", -- cgit v1.2.3