From dac97826f7d0c9b9135c1a08c4d5f16b61494bd1 Mon Sep 17 00:00:00 2001
From: Mattes D
- See also the {{OnPlayerBrokenBlock|HOOK_PLAYER_BROKEN_BLOCK}} hook for a similar hook called after - the block is broken. - ]], - Params = - { - { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is digging the block" }, - { Name = "BlockX", Type = "number", Notes = "X-coord of the block" }, - { Name = "BlockY", Type = "number", Notes = "Y-coord of the block" }, - { Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" }, - { Name = "BlockFace", Type = "number", Notes = "Face of the block upon which the player is acting. One of the BLOCK_FACE_ constants" }, - { Name = "BlockType", Type = "BLOCKTYPE", Notes = "The block type of the block being broken" }, - { Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "The block meta of the block being broken " }, - }, - Returns = [[ - If the function returns false or no value, other plugins' callbacks are called, and then the block - is broken. If the function returns true, no other plugin's callback is called and the block breaking - is cancelled. The server re-sends the block back to the player to replace it (the player's client - already thinks the block was broken). - ]], - }, -- HOOK_PLAYER_BREAKING_BLOCK -} - - - - - -- cgit v1.2.3