From dac97826f7d0c9b9135c1a08c4d5f16b61494bd1 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Wed, 26 Aug 2015 10:58:51 +0200 Subject: Renamed output directory to Server --- MCServer/Plugins/APIDump/Hooks/OnTick.lua | 29 ----------------------------- 1 file changed, 29 deletions(-) delete mode 100644 MCServer/Plugins/APIDump/Hooks/OnTick.lua (limited to 'MCServer/Plugins/APIDump/Hooks/OnTick.lua') diff --git a/MCServer/Plugins/APIDump/Hooks/OnTick.lua b/MCServer/Plugins/APIDump/Hooks/OnTick.lua deleted file mode 100644 index d8c329253..000000000 --- a/MCServer/Plugins/APIDump/Hooks/OnTick.lua +++ /dev/null @@ -1,29 +0,0 @@ -return -{ - HOOK_TICK = - { - CalledWhen = "Every server tick (approximately 20 times per second)", - DefaultFnName = "OnTick", -- also used as pagename - Desc = [[ - This hook is called every game tick (50 msec, or 20 times a second). If the server is overloaded, - the interval is larger, which is indicated by the TimeDelta parameter.

-

- This hook is called in the context of the server-tick thread, that is, the thread that takes care of - {{cClientHandle|client connections}} before they're assigned to {{cPlayer|player entities}}, and - processing console commands. - ]], - Params = - { - { Name = "TimeDelta", Type = "number", Notes = "The number of milliseconds elapsed since the last server tick. Will not be less than 50 msec." }, - }, - Returns = [[ - If the function returns false or no value, other plugins' callbacks are called. If the function - returns true, no other callbacks are called. There is no overridable behavior. - ]], - }, -- HOOK_TICK -} - - - - - -- cgit v1.2.3