From b079676290cdd6be5b6e3fd84f46b8d25f959b9e Mon Sep 17 00:00:00 2001
From: madmaxoft
+ If a plugin implements custom recipes, it should do so using the {{OnPreCrafting|HOOK_PRE_CRAFTING}} + hook, because that will save the server from going through the built-in recipes. The + HOOK_POST_CRAFTING hook is intended as a notification, with a chance to tweak the result.
++ Note that this hook is not called if a built-in recipe is not found; + {{OnCraftingNoRecipe|HOOK_CRAFTING_NO_RECIPE}} is called instead in such a case. + ]], + Params = + { + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has changed their crafting grid contents" }, + { Name = "Grid", Type = "{{cCraftingGrid}}", Notes = "The new crafting grid contents" }, + { Name = "Recipe", Type = "{{cCraftingRecipe}}", Notes = "The recipe that MCServer has decided to use (can be tweaked by plugins)" }, + }, + Returns = [[ + If the function returns false or no value, other plugins' callbacks are called. If the function + returns true, no other callbacks are called for this event. In either case, MCServer uses the value + of Recipe as the recipe to be presented to the player. + ]], + }, -- HOOK_POST_CRAFTING + }, -- Hooks[] -- cgit v1.2.3