From dac97826f7d0c9b9135c1a08c4d5f16b61494bd1 Mon Sep 17 00:00:00 2001
From: Mattes D
+ Note that the hook is called even for connections to players who failed to auth. In such a case there's + no {{cPlayer}} object associated with the client.
++ See also the {{OnHandshake|HOOK_HANDSHAKE}} hook which is called when the client connects (and presents + a handshake message, so that they are not just status-pinging). If you need to store a per-player + object, use the {{OnPlayerJoined|HOOK_PLAYER_JOINED}} and {{OnPlayerDestroyed|HOOK_PLAYER_DESTROYED}} + hooks instead, those are guaranteed to have the {{cPlayer}} object associated. + ]], + Params = + { + { Name = "Client", Type = "{{cClientHandle}}", Notes = "The client who has disconnected" }, + { Name = "Reason", Type = "string", Notes = "The reason that the client has sent in the disconnect packet" }, + }, + Returns = [[ + If the function returns false or no value, Cuberite calls other plugins' callbacks for this event. + If the function returns true, no other plugins are called for this event. In either case, + the client is disconnected. + ]], + }, -- HOOK_DISCONNECT +} + + + + -- cgit v1.2.3