From dac97826f7d0c9b9135c1a08c4d5f16b61494bd1 Mon Sep 17 00:00:00 2001
From: Mattes D
Date: Wed, 26 Aug 2015 10:58:51 +0200
Subject: Renamed output directory to Server
---
Server/Plugins/APIDump/Hooks/OnPlayerMoving.lua | 29 +++++++++++++++++++++++++
1 file changed, 29 insertions(+)
create mode 100644 Server/Plugins/APIDump/Hooks/OnPlayerMoving.lua
(limited to 'Server/Plugins/APIDump/Hooks/OnPlayerMoving.lua')
diff --git a/Server/Plugins/APIDump/Hooks/OnPlayerMoving.lua b/Server/Plugins/APIDump/Hooks/OnPlayerMoving.lua
new file mode 100644
index 000000000..4385bf94d
--- /dev/null
+++ b/Server/Plugins/APIDump/Hooks/OnPlayerMoving.lua
@@ -0,0 +1,29 @@
+return
+{
+ HOOK_PLAYER_MOVING =
+ {
+ CalledWhen = "Player tried to move in the tick being currently processed. Plugin may refuse movement.",
+ DefaultFnName = "OnPlayerMoving", -- also used as pagename
+ Desc = [[
+ This function is called in each server tick for each {{cPlayer|player}} that has sent any of the
+ player-move packets. Plugins may refuse the movement.
+ ]],
+ Params =
+ {
+ { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has moved. The object already has the new position stored in it." },
+ { Name = "OldPosition", Type = "{{Vector3d}}", Notes = "The old position." },
+ { Name = "NewPosition", Type = "{{Vector3d}}", Notes = "The new position." },
+ },
+ Returns = [[
+ If the function returns true, movement is prohibited.
+
+ If the function returns false or no value, other plugins' callbacks are called and finally the new
+ position is permanently stored in the cPlayer object.
+ ]],
+ }, -- HOOK_PLAYER_MOVING
+}
+
+
+
+
+
--
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