From 8cfe6c973c21a10d6e2371917058f241e2679945 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 9 Jun 2014 01:42:03 +0200 Subject: docs/Generator: Added SmallFoliage illlustrations. --- docs/Generator.html | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'docs/Generator.html') diff --git a/docs/Generator.html b/docs/Generator.html index 0fbc2f436..7b70033cb 100644 --- a/docs/Generator.html +++ b/docs/Generator.html @@ -483,6 +483,10 @@ height to find the third coord. If we want to generate clumps of mushrooms in th generate the clump center coords in 3D and either use 3 offsets for the mushrooms, or use 2 offsets plus searching for the closest opening Y-wise in the terrain.

+

Note that the clumps generated by this scheme may overlap several chunks. Therefore it's crucial to +actually check the surrounding chunks if their clumps overlap into the currently generated chunk, and apply +those as well, otherwise there will be visible cuts in the foliage along the chunks borders.

+

Springs

Water and lava springs are essential for making the underground quite a lot more interesting. They are rather easy to generate, but a bit more difficult to get right. Generating simply means that a few random -- cgit v1.2.3