From 88f3fe7f000992fe7a3c47d4e235f725e9b77b69 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 30 Aug 2013 17:29:46 +0200 Subject: Moved throw pos and speed calculation from cProjectileEntity into cPlayer. --- source/Entities/Player.cpp | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) (limited to 'source/Entities/Player.cpp') diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp index 0cb047933..0943f61ff 100644 --- a/source/Entities/Player.cpp +++ b/source/Entities/Player.cpp @@ -857,6 +857,36 @@ void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) +Vector3d cPlayer::GetThrowStartPos(void) const +{ + Vector3d res = GetEyePosition(); + + // Adjust the position to be just outside the player's bounding box: + res.x += 0.16 * cos(GetPitch()); + res.y += -0.1; + res.z += 0.16 * sin(GetPitch()); + + return res; +} + + + + + +Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const +{ + Vector3d res = GetLookVector(); + res.Normalize(); + + // TODO: Add a slight random change (+-0.0075 in each direction) + + return res * a_SpeedCoeff; +} + + + + + void cPlayer::MoveTo( const Vector3d & a_NewPos ) { if ((a_NewPos.y < -990) && (GetPosY() > -100)) -- cgit v1.2.3