From b6faeaba184976eb48aeb0370169029eba3343e9 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 1 Nov 2013 16:20:15 +0100 Subject: Protocol 1.7: Implemented the first batch of sent packets. --- source/Protocol/Protocol17x.cpp | 577 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 577 insertions(+) (limited to 'source/Protocol/Protocol17x.cpp') diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp index b3e4540c7..d4dbfb564 100644 --- a/source/Protocol/Protocol17x.cpp +++ b/source/Protocol/Protocol17x.cpp @@ -14,6 +14,9 @@ Implements the 1.7.x protocol classes: #include "../Root.h" #include "../Server.h" #include "../Entities/Player.h" +#include "../World.h" +#include "ChunkDataSerializer.h" +#include "../Entities/Pickup.h" @@ -64,6 +67,579 @@ void cProtocol172::DataReceived(const char * a_Data, int a_Size) + +void cProtocol172::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) +{ + cByteBuffer Packet(20); + Packet.WriteVarInt(0x1b); // Attach Entity packet + Packet.WriteBEInt(a_Entity.GetUniqueID()); + Packet.WriteBEInt((a_Vehicle != NULL) ? a_Vehicle->GetUniqueID() : 0); + Packet.WriteBool(false); + WritePacket(Packet); +} + + + + + +void cProtocol172::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) +{ + cByteBuffer Packet(30); + Packet.WriteVarInt(0x24); // Block Action packet + Packet.WriteBEInt(a_BlockX); + Packet.WriteBEShort(a_BlockY); + Packet.WriteBEInt(a_BlockZ); + Packet.WriteChar(a_Byte1); + Packet.WriteChar(a_Byte2); + Packet.WriteVarInt(a_BlockType); + WritePacket(Packet); +} + + + + + +void cProtocol172::SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) +{ + cByteBuffer Packet(20); + Packet.WriteVarInt(0x24); // Block Action packet + Packet.WriteBEInt(a_EntityID); + Packet.WriteBEInt(a_BlockX); + Packet.WriteBEInt(a_BlockY); + Packet.WriteBEInt(a_BlockZ); + Packet.WriteChar(a_Stage); + WritePacket(Packet); +} + + + + + +void cProtocol172::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + cByteBuffer Packet(20); + Packet.WriteVarInt(0x23); // Block Change packet + Packet.WriteBEInt(a_BlockX); + Packet.WriteByte(a_BlockY); + Packet.WriteBEInt(a_BlockZ); + Packet.WriteVarInt(a_BlockType); + Packet.WriteByte(a_BlockMeta); + WritePacket(Packet); +} + + + + + +void cProtocol172::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) +{ + cByteBuffer Packet(20 + a_Changes.size() * 4); + Packet.WriteVarInt(0x22); // Multi Block Change packet + Packet.WriteBEInt(a_ChunkX); + Packet.WriteBEInt(a_ChunkZ); + Packet.WriteBEShort((short)a_Changes.size()); + Packet.WriteBEInt(a_Changes.size() * 4); + for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr) + { + unsigned int Coords = itr->y | (itr->z << 8) | (itr->x << 12); + unsigned int Blocks = itr->BlockMeta | (itr->BlockType << 4); + Packet.WriteBEInt((Coords << 16) | Blocks); + } // for itr - a_Changes[] + WritePacket(Packet); +} + + + + + +void cProtocol172::SendChat(const AString & a_Message) +{ + AString Message = Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str()); + cByteBuffer Packet(20 + Message.size()); + Packet.WriteVarInt(0x02); // Chat Message packet + Packet.WriteVarUTF8String(Message); + WritePacket(Packet); +} + + + + + +void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) +{ + const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2); // This contains the flags and bitmasks, too + cByteBuffer Packet(40 + ChunkData.size()); + Packet.WriteVarInt(0x21); // Chunk Data packet + Packet.WriteBEInt(a_ChunkX); + Packet.WriteBEInt(a_ChunkZ); + Packet.Write(ChunkData.data(), ChunkData.size()); + WritePacket(Packet); +} + + + + + +void cProtocol172::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player) +{ + cByteBuffer Packet(9); + Packet.WriteVarInt(0x0d); // Collect Item packet + Packet.WriteBEInt(a_Pickup.GetUniqueID()); + Packet.WriteBEInt(a_Player.GetUniqueID()); + WritePacket(Packet); +} + + + + + +void cProtocol172::SendDestroyEntity(const cEntity & a_Entity) +{ + cByteBuffer Packet(6); + Packet.WriteVarInt(0x13); // Destroy Entities packet + Packet.WriteByte(0); + Packet.WriteBEInt(a_Entity.GetUniqueID()); + WritePacket(Packet); +} + + + + + +void cProtocol172::SendDisconnect(const AString & a_Reason) +{ + cByteBuffer Packet(10 + a_Reason.size()); + Packet.WriteVarInt(0x40); // Disconnect packet + Packet.WriteVarUTF8String(a_Reason); + WritePacket(Packet); +} + + + + + +void cProtocol172::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) ///< Request the client to open up the sign editor for the sign(1.6+) +{ + // TODO +} + + + + + +void cProtocol172::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) +{ + // TODO +} + + + + + +void cProtocol172::SendEntityHeadLook(const cEntity & a_Entity) +{ + // TODO +} + + + + + +void cProtocol172::SendEntityLook(const cEntity & a_Entity) +{ + // TODO +} + + + + + +void cProtocol172::SendEntityMetadata(const cEntity & a_Entity) +{ + // TODO +} + + + + + +void cProtocol172::SendEntityProperties(const cEntity & a_Entity) +{ + // TODO +} + + + + + +void cProtocol172::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) +{ + // TODO +} + + + + + +void cProtocol172::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) +{ + // TODO +} + + + + + +void cProtocol172::SendEntityStatus(const cEntity & a_Entity, char a_Status) +{ + // TODO +} + + + + + +void cProtocol172::SendEntityVelocity(const cEntity & a_Entity) +{ + // TODO +} + + + + + +void cProtocol172::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) +{ + // TODO +} + + + + + +void cProtocol172::SendGameMode(eGameMode a_GameMode) +{ + // TODO +} + + + + + +void cProtocol172::SendHealth(void) +{ + // TODO +} + + + + + +void cProtocol172::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item) +{ + // TODO +} + + + + + +void cProtocol172::SendKeepAlive(int a_PingID) +{ + // TODO +} + + + + + +void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World) +{ + // Send the spawn position: + cByteBuffer Packet(20); + Packet.WriteVarInt(0x05); // Spawn Position packet + Packet.WriteBEInt((int)a_World.GetSpawnX()); + Packet.WriteBEInt((int)a_World.GetSpawnY()); + Packet.WriteBEInt((int)a_World.GetSpawnZ()); + WritePacket(Packet); + + // Send player abilities: + SendPlayerAbilities(); +} + + + + + +void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup) +{ + // TODO +} + + + + + +void cProtocol172::SendPlayerAbilities(void) +{ + cByteBuffer Packet(20); + Packet.WriteVarInt(0x39); // Player Abilities packet + Byte Flags = 0; + if (m_Client->GetPlayer()->IsGameModeCreative()) + { + Flags |= 0x01; + } + // TODO: Other flags (god mode, flying, can fly + Packet.WriteByte(Flags); + // TODO: Packet.WriteBEFloat(m_Client->GetPlayer()->GetMaxFlyingSpeed()); + Packet.WriteBEFloat(0.05f); + Packet.WriteBEFloat((float)m_Client->GetPlayer()->GetMaxSpeed()); + WritePacket(Packet); +} + + + + + +void cProtocol172::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation) +{ + // TODO +} + + + + + +void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) +{ + cByteBuffer Packet(10 + a_Player.GetName().size()); + Packet.WriteVarInt(0x38); // Playerlist Item packet + Packet.WriteVarUTF8String(a_Player.GetName()); + Packet.WriteBool(a_IsOnline); + Packet.WriteBEShort(a_Player.GetClientHandle()->GetPing()); + WritePacket(Packet); +} + + + + + +void cProtocol172::SendPlayerMaxSpeed(void) +{ + SendPlayerAbilities(); +} + + + + + +void cProtocol172::SendPlayerMoveLook(void) +{ + // TODO +} + + + + + +void cProtocol172::SendPlayerPosition(void) +{ + // TODO +} + + + + + +void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player) +{ + // TODO +} + + + + + +void cProtocol172::SendRespawn(void) +{ + // TODO +} + + + + + +void cProtocol172::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) // a_Src coords are Block * 8 +{ + // TODO +} + + + + + +void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) +{ + // TODO +} + + + + + +void cProtocol172::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) +{ + // TODO +} + + + + + +void cProtocol172::SendSpawnMob(const cMonster & a_Mob) +{ + // TODO +} + + + + + +void cProtocol172::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) +{ + // TODO +} + + + + + +void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) +{ + // TODO +} + + + + + +void cProtocol172::SendTabCompletionResults(const AStringVector & a_Results) +{ + // TODO +} + + + + + +void cProtocol172::SendTeleportEntity(const cEntity & a_Entity) +{ + // TODO +} + + + + + +void cProtocol172::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + // TODO +} + + + + + +void cProtocol172::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay) +{ + // TODO +} + + + + + +void cProtocol172::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) +{ + // TODO +} + + + + + +void cProtocol172::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) +{ + // TODO +} + + + + + +void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) +{ + // TODO +} + + + + + +void cProtocol172::SendWeather(eWeather a_Weather) +{ + // TODO +} + + + + + +void cProtocol172::SendWholeInventory(const cInventory & a_Inventory) +{ + // TODO +} + + + + + +void cProtocol172::SendWholeInventory(const cWindow & a_Window) +{ + // TODO +} + + + + + +void cProtocol172::SendWindowClose(const cWindow & a_Window) +{ + // TODO +} + + + + + +void cProtocol172::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) +{ + // TODO +} + + + + + +void cProtocol172::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value) +{ + // TODO +} + + + + + void cProtocol172::AddReceivedData(const char * a_Data, int a_Size) { if (!m_ReceivedData.Write(a_Data, a_Size)) @@ -539,3 +1115,4 @@ void cProtocol172::Flush(void) + -- cgit v1.2.3