From 675b4aa878f16291ce33fced48a2bc7425f635ae Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Sun, 24 Nov 2013 14:19:41 +0000 Subject: Moved source to src --- source/Simulator/SandSimulator.h | 63 ---------------------------------------- 1 file changed, 63 deletions(-) delete mode 100644 source/Simulator/SandSimulator.h (limited to 'source/Simulator/SandSimulator.h') diff --git a/source/Simulator/SandSimulator.h b/source/Simulator/SandSimulator.h deleted file mode 100644 index 6e9ea15ac..000000000 --- a/source/Simulator/SandSimulator.h +++ /dev/null @@ -1,63 +0,0 @@ - -#pragma once - -#include "Simulator.h" - - - - - -/// Despite the class name, this simulator takes care of all blocks that fall when suspended in the air. -class cSandSimulator : - public cSimulator -{ -public: - cSandSimulator(cWorld & a_World, cIniFile & a_IniFile); - - // cSimulator overrides: - virtual void Simulate(float a_Dt) override {} // Unused in this simulator - virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override; - virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override; - - /// Returns true if a falling-able block can start falling through the specified block type - static bool CanStartFallingThrough(BLOCKTYPE a_BlockType); - - /// Returns true if an already-falling block can pass through the specified block type (e. g. torch) - static bool CanContinueFallThrough(BLOCKTYPE a_BlockType); - - /// Returns true if the falling block rematerializing will replace the specified block type (e. g. tall grass) - static bool IsReplacedOnRematerialization(BLOCKTYPE a_BlockType); - - /// Returns true if the specified block breaks falling blocks while they fall through it (e. g. halfslabs) - static bool DoesBreakFallingThrough(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - - /** Called when a block finishes falling at the specified coords, either by insta-fall, - or through cFallingBlock entity. - It either rematerializes the block (a_FallingBlockType) at the specified coords, or creates a pickup, - based on the block currently present in the world at the dest specified coords - */ - static void FinishFalling( - cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, - BLOCKTYPE a_FallingBlockType, NIBBLETYPE a_FallingBlockMeta - ); - -protected: - bool m_IsInstantFall; // If set to true, blocks don't fall using cFallingBlock entity, but instantly instead - - int m_TotalBlocks; // Total number of blocks currently in the queue for simulating - - virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override; - - /// Performs the instant fall of the block - removes it from top, Finishes it at the bottom - void DoInstantFall(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ); -}; - - - - -/// Per-chunk data for the simulator, specified individual chunks to simulate; Data is not used -typedef cCoordWithIntList cSandSimulatorChunkData; - - - - -- cgit v1.2.3