From 7938f18c57c4ef3909d93b7c13f9e24b2b4c81f5 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 7 Sep 2013 21:26:17 +0200 Subject: Implemented loading more projectiles from MCA. --- source/WorldStorage/NBTChunkSerializer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/WorldStorage/NBTChunkSerializer.cpp') diff --git a/source/WorldStorage/NBTChunkSerializer.cpp b/source/WorldStorage/NBTChunkSerializer.cpp index baae0dc01..ef6165142 100644 --- a/source/WorldStorage/NBTChunkSerializer.cpp +++ b/source/WorldStorage/NBTChunkSerializer.cpp @@ -340,7 +340,7 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile) m_Writer.AddShort("xTile", (Int16)floor(Pos.x)); m_Writer.AddShort("yTile", (Int16)floor(Pos.y)); m_Writer.AddShort("zTile", (Int16)floor(Pos.z)); - m_Writer.AddShort("inTile", 0); // TODO: Query the block type (is it needed?) + m_Writer.AddShort("inTile", 0); // TODO: Query the block type m_Writer.AddShort("shake", 0); // TODO: Any shake? m_Writer.AddByte ("inGround", a_Projectile->IsInGround() ? 1 : 0); -- cgit v1.2.3