From 504803cb6dbeebcaec969dae9d71f7e78e7bd725 Mon Sep 17 00:00:00 2001 From: faketruth Date: Tue, 14 Feb 2012 12:29:39 +0000 Subject: Fixed the same leak in FireSimulator git-svn-id: http://mc-server.googlecode.com/svn/trunk@253 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cFireSimulator.cpp | 29 ++++++++++++++--------------- 1 file changed, 14 insertions(+), 15 deletions(-) (limited to 'source/cFireSimulator.cpp') diff --git a/source/cFireSimulator.cpp b/source/cFireSimulator.cpp index 31ac1e992..1af6deb69 100644 --- a/source/cFireSimulator.cpp +++ b/source/cFireSimulator.cpp @@ -9,9 +9,9 @@ cFireSimulator::cFireSimulator( cWorld* a_World ) : cSimulator(a_World) - , m_Blocks(new std::vector ) - , m_Buffer(new std::vector ) - , m_BurningBlocks(new std::vector ) + , m_Blocks(new BlockList) + , m_Buffer(new BlockList) + , m_BurningBlocks(new BlockList) { } @@ -28,20 +28,20 @@ void cFireSimulator::Simulate( float a_Dt ) m_Buffer->clear(); std::swap( m_Blocks, m_Buffer ); - for( std::vector::iterator itr = m_Buffer->begin(); itr != m_Buffer->end(); ++itr ) + for( BlockList::iterator itr = m_Buffer->begin(); itr != m_Buffer->end(); ++itr ) { - Vector3i *Pos = *itr; + Vector3i Pos = *itr; - char BlockID = m_World->GetBlock(Pos->x, Pos->y, Pos->z); + char BlockID = m_World->GetBlock(Pos.x, Pos.y, Pos.z); if(!IsAllowedBlock(BlockID)) //Check wheather the block is still burning continue; - if(BurnBlockAround(Pos->x, Pos->y, Pos->z)) //Burn single block and if there was one -> next time again - _AddBlock(Pos->x, Pos->y, Pos->z); + if(BurnBlockAround(Pos.x, Pos.y, Pos.z)) //Burn single block and if there was one -> next time again + _AddBlock(Pos.x, Pos.y, Pos.z); else - if(!IsForeverBurnable(m_World->GetBlock(Pos->x, Pos->y - 1, Pos->z)) && !FiresForever(BlockID)) - m_World->SetBlock(Pos->x, Pos->y, Pos->z, E_BLOCK_AIR, 0); + if(!IsForeverBurnable(m_World->GetBlock(Pos.x, Pos.y - 1, Pos.z)) && !FiresForever(BlockID)) + m_World->SetBlock(Pos.x, Pos.y, Pos.z, E_BLOCK_AIR, 0); } @@ -61,10 +61,10 @@ void cFireSimulator::AddBlock(int a_X, int a_Y, int a_Z) return; //check for duplicates - for( std::vector::iterator itr = m_Blocks->begin(); itr != m_Blocks->end(); ++itr ) + for( BlockList::iterator itr = m_Blocks->begin(); itr != m_Blocks->end(); ++itr ) { - Vector3i *Pos = *itr; - if( Pos->x == a_X && Pos->y == a_Y && Pos->z == a_Z ) + Vector3i Pos = *itr; + if( Pos.x == a_X && Pos.y == a_Y && Pos.z == a_Z ) return; } @@ -74,8 +74,7 @@ void cFireSimulator::AddBlock(int a_X, int a_Y, int a_Z) void cFireSimulator::_AddBlock(int a_X, int a_Y, int a_Z) { - Vector3i *Block = new Vector3i(a_X, a_Y, a_Z); - m_Blocks->push_back(Block); + m_Blocks->push_back( Vector3i(a_X, a_Y, a_Z) ); } -- cgit v1.2.3