From 1e9af56a67ae3765291361d9bf01e9009cfb4dcc Mon Sep 17 00:00:00 2001 From: "lapayo94@gmail.com" Date: Wed, 28 Dec 2011 02:10:05 +0000 Subject: - Implemented Drops from Burning animals - added right monster health and attack strength - refactored the Pawn/Monster/Player class a little bit - changed some namings to fit the style git-svn-id: http://mc-server.googlecode.com/svn/trunk@140 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cSkeleton.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/cSkeleton.cpp') diff --git a/source/cSkeleton.cpp b/source/cSkeleton.cpp index ea1fd5a77..77a0984de 100644 --- a/source/cSkeleton.cpp +++ b/source/cSkeleton.cpp @@ -22,8 +22,8 @@ void cSkeleton::Tick(float a_Dt) //TODO Outsource //TODO should do lightcheck, not daylight -> mobs in the dark donīt burn - if (GetWorld()->GetWorldTime() < (12000 + 1000) ) { //if daylight - m_EMMetaState = BURNING; // BURN, BABY, BURN! >:D + if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING ) { //if daylight + SetMetaData(BURNING); // BURN, BABY, BURN! >:D } } -- cgit v1.2.3