From a5af50c293d87a21632c2811577c7b1838f6974f Mon Sep 17 00:00:00 2001 From: "admin@omencraft.com" Date: Wed, 2 Nov 2011 20:40:39 +0000 Subject: Added New/Invaid State and Thunderbolt packets. For testing purposes it now rains whenever a player opens a workbench and stops when they pen a chest. The rain start/stop in only sent to the sole clientopening the items. git-svn-id: http://mc-server.googlecode.com/svn/trunk@47 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/packets/cPacket_NewInvalidState.cpp | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 source/packets/cPacket_NewInvalidState.cpp (limited to 'source/packets/cPacket_NewInvalidState.cpp') diff --git a/source/packets/cPacket_NewInvalidState.cpp b/source/packets/cPacket_NewInvalidState.cpp new file mode 100644 index 000000000..6755ec207 --- /dev/null +++ b/source/packets/cPacket_NewInvalidState.cpp @@ -0,0 +1,30 @@ +#include "cPacket_NewInvalidState.h" + +cPacket_NewInvalidState::cPacket_NewInvalidState( const cPacket_NewInvalidState & a_Copy ) +{ + m_PacketID = E_NEW_INVALID_STATE; + m_Reason = a_Copy.m_Reason; + m_GameMode = a_Copy.m_GameMode; +} + +bool cPacket_NewInvalidState::Parse(cSocket & a_Socket) { + m_Socket = a_Socket; + if( !ReadByte ( m_Reason ) ) return false; + if( !ReadByte ( m_GameMode ) ) return false; + return true; +} + +bool cPacket_NewInvalidState::Send(cSocket & a_Socket) +{ + unsigned int TotalSize = c_Size; + char* Message = new char[TotalSize]; + + unsigned int i = 0; + AppendByte ( (char)m_PacketID, Message, i ); + AppendByte ( m_Reason, Message, i ); + AppendByte ( m_GameMode, Message, i ); + + bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) ); + delete [] Message; + return RetVal; +} -- cgit v1.2.3