From 675b4aa878f16291ce33fced48a2bc7425f635ae Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Sun, 24 Nov 2013 14:19:41 +0000 Subject: Moved source to src --- src/BlockEntities/DropperEntity.h | 46 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 46 insertions(+) create mode 100644 src/BlockEntities/DropperEntity.h (limited to 'src/BlockEntities/DropperEntity.h') diff --git a/src/BlockEntities/DropperEntity.h b/src/BlockEntities/DropperEntity.h new file mode 100644 index 000000000..8e07bc6f8 --- /dev/null +++ b/src/BlockEntities/DropperEntity.h @@ -0,0 +1,46 @@ + +// DropperEntity.h + +// Declares the cDropperEntity class representing a dropper block entity + + + + + +#pragma once + +#include "DropSpenserEntity.h" + + + + + +// tolua_begin +class cDropperEntity : + public cDropSpenserEntity +{ + typedef cDropSpenserEntity super; + +public: + + // tolua_end + + /// Constructor used for normal operation + cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); + + static const char * GetClassStatic(void) { return "cDropperEntity"; } + +protected: + // cDropSpenserEntity overrides: + virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override; + + /** Takes an item from slot a_SlotNum and puts it into the container in front of the dropper. + Called when there's a container directly in front of the dropper, + so the dropper should store items there, rather than dropping. + */ + void PutIntoContainer(cChunk & a_Chunk, int a_SlotNum, BLOCKTYPE a_ContainerBlock, int a_ContainerX, int a_ContainerY, int a_ContainerZ); +} ; // tolua_export + + + + -- cgit v1.2.3