From 30ead790490f04248b861db79fddde9148b552f4 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 6 Dec 2013 23:47:07 +0000 Subject: Renamed animation function Renamed BroadcastPlayerAnimation to BroadcastEntityAnimation. Not just players can have animations, you know. --- src/Chunk.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Chunk.cpp') diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 53c7f3a82..1c03753c7 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -2668,7 +2668,7 @@ void cChunk::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHand -void cChunk::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude) +void cChunk::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude) { for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { @@ -2676,7 +2676,7 @@ void cChunk::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation { continue; } - (*itr)->SendPlayerAnimation(a_Player, a_Animation); + (*itr)->SendEntityAnimation(a_Entity, a_Animation); } // for itr - LoadedByClient[] } -- cgit v1.2.3