From adfbc42c021e1bcfcb355933c0fd784306ce0e18 Mon Sep 17 00:00:00 2001 From: worktycho Date: Sun, 7 Jun 2015 20:45:47 +0100 Subject: Revert "Chunk queue collapsing" --- src/ChunkSender.h | 81 ++++++++++++++++++++++++++++++++++--------------------- 1 file changed, 51 insertions(+), 30 deletions(-) (limited to 'src/ChunkSender.h') diff --git a/src/ChunkSender.h b/src/ChunkSender.h index b0c48b92b..1376baeb3 100644 --- a/src/ChunkSender.h +++ b/src/ChunkSender.h @@ -29,9 +29,6 @@ Note that it may be called by world's BroadcastToChunk() if the client is still #include "ChunkDef.h" #include "ChunkDataCallback.h" -#include -#include - @@ -56,64 +53,87 @@ class cChunkSender: { typedef cIsThread super; public: - cChunkSender(cWorld & a_World); + cChunkSender(void); ~cChunkSender(); enum eChunkPriority { E_CHUNK_PRIORITY_HIGH = 0, - PRIORITY_BROADCAST, - E_CHUNK_PRIORITY_MEDIUM, - E_CHUNK_PRIORITY_LOW, - + E_CHUNK_PRIORITY_MEDIUM = 1, + E_CHUNK_PRIORITY_LOW = 2, }; - bool Start(); + bool Start(cWorld * a_World); void Stop(void); + /// Notifies that a chunk has become ready and it should be sent to all its clients + void ChunkReady(int a_ChunkX, int a_ChunkZ); + /// Queues a chunk to be sent to a specific client void QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, cClientHandle * a_Client); - void QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, std::list a_Client); /// Removes the a_Client from all waiting chunk send operations void RemoveClient(cClientHandle * a_Client); protected: - - struct sChunkQueue - { - eChunkPriority m_Priority; - cChunkCoords m_Chunk; - - bool operator <(const sChunkQueue & a_Other) const { return this->m_Priority < a_Other.m_Priority; } - }; /// Used for sending chunks to specific clients struct sSendChunk { - cChunkCoords m_Chunk; - std::unordered_set m_Clients; - eChunkPriority m_Priority; - sSendChunk(cChunkCoords a_Chunk, eChunkPriority a_Priority) : - m_Chunk(a_Chunk), - m_Priority(a_Priority) + int m_ChunkX; + int m_ChunkZ; + cClientHandle * m_Client; + + sSendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) : + m_ChunkX(a_ChunkX), + m_ChunkZ(a_ChunkZ), + m_Client(a_Client) { } - }; + + bool operator ==(const sSendChunk & a_Other) + { + return ( + (a_Other.m_ChunkX == m_ChunkX) && + (a_Other.m_ChunkZ == m_ChunkZ) && + (a_Other.m_Client == m_Client) + ); + } + } ; + typedef std::list sSendChunkList; + + struct sBlockCoord + { + int m_BlockX; + int m_BlockY; + int m_BlockZ; + + sBlockCoord(int a_BlockX, int a_BlockY, int a_BlockZ) : + m_BlockX(a_BlockX), + m_BlockY(a_BlockY), + m_BlockZ(a_BlockZ) + { + } + } ; + + typedef std::vector sBlockCoords; - cWorld & m_World; + cWorld * m_World; cCriticalSection m_CS; - std::priority_queue m_SendChunks; - std::unordered_map m_ChunkInfo; + cChunkCoordsList m_ChunksReady; + sSendChunkList m_SendChunksLowPriority; + sSendChunkList m_SendChunksMediumPriority; + sSendChunkList m_SendChunksHighPriority; cEvent m_evtQueue; // Set when anything is added to m_ChunksReady cEvent m_evtRemoved; // Set when removed clients are safe to be deleted int m_RemoveCount; // Number of threads waiting for a client removal (m_evtRemoved needs to be set this many times) + // Data about the chunk that is being sent: // NOTE that m_BlockData[] is inherited from the cChunkDataCollector unsigned char m_BiomeMap[cChunkDef::Width * cChunkDef::Width]; - std::vector m_BlockEntities; // Coords of the block entities to send + sBlockCoords m_BlockEntities; // Coords of the block entities to send // TODO: sEntityIDs m_Entities; // Entity-IDs of the entities to send // cIsThread override: @@ -126,8 +146,9 @@ protected: virtual void BlockEntity (cBlockEntity * a_Entity) override; /// Sends the specified chunk to a_Client, or to all chunk clients if a_Client == nullptr - void SendChunk(int a_ChunkX, int a_ChunkZ, std::unordered_set a_Clients); + void SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client); } ; + -- cgit v1.2.3