From 9d124e6b0ad109c6b613baab4e019540c58a7570 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 19 Apr 2020 01:10:14 +0100 Subject: More arrow patches * Further reduce instances of appearing black * Fix packet send and get arrows to more reliably lodge in blocks clientside * Fix hit detection failing at chunk boundaries + Use delegating constructors --- src/Entities/ArrowEntity.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/Entities/ArrowEntity.h') diff --git a/src/Entities/ArrowEntity.h b/src/Entities/ArrowEntity.h index 474932514..8576ca002 100644 --- a/src/Entities/ArrowEntity.h +++ b/src/Entities/ArrowEntity.h @@ -108,6 +108,7 @@ protected: virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) override; virtual void CollectedBy(cPlayer & a_Player) override; + virtual void SpawnOn(cClientHandle & a_Client) override; virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; }; // tolua_export -- cgit v1.2.3