From 5a2163d7e6ffa0c5c568be41257fb726d452b3b9 Mon Sep 17 00:00:00 2001 From: Mat Date: Sat, 7 Mar 2020 13:56:02 +0200 Subject: Don't send entity velocity for boats (#4488) * Don't send entity velocity for boats --- src/Entities/Boat.cpp | 29 +++++++++++++++++++++++++++++ 1 file changed, 29 insertions(+) (limited to 'src/Entities/Boat.cpp') diff --git a/src/Entities/Boat.cpp b/src/Entities/Boat.cpp index c88df4952..d0ac27228 100644 --- a/src/Entities/Boat.cpp +++ b/src/Entities/Boat.cpp @@ -39,6 +39,35 @@ void cBoat::SpawnOn(cClientHandle & a_ClientHandle) +void cBoat::BroadcastMovementUpdate(const cClientHandle * a_Exclude) +{ + // Process packet sending every two ticks + if (GetWorld()->GetWorldAge() % 2 != 0) + { + return; + } + + Vector3i Diff = (GetPosition() * 32.0).Floor() - (m_LastSentPosition * 32.0).Floor(); + + if (Diff.HasNonZeroLength()) // Have we moved? + { + if ((abs(Diff.x) <= 127) && (abs(Diff.y) <= 127) && (abs(Diff.z) <= 127)) // Limitations of a Byte + { + m_World->BroadcastEntityRelMove(*this, Vector3(Diff), a_Exclude); + } + else + { + // Too big a movement, do a teleport + m_World->BroadcastTeleportEntity(*this, a_Exclude); + } + m_LastSentPosition = GetPosition(); + } +} + + + + + bool cBoat::DoTakeDamage(TakeDamageInfo & TDI) { m_LastDamage = 10; -- cgit v1.2.3