From a651c865e40ad80b52ddf69004b40a580e7069ea Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 18 May 2014 22:49:27 +0200 Subject: There's no "round" function in MSVC2008. --- src/Entities/Entity.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Entities/Entity.cpp') diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index c393f89fd..31ad66779 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -321,7 +321,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) m_World->BroadcastEntityAnimation(*this, 4); // Critical hit } - Player->GetStatManager().AddValue(statDamageDealt, round(a_TDI.FinalDamage * 10)); + Player->GetStatManager().AddValue(statDamageDealt, (StatValue)floor(a_TDI.FinalDamage * 10 + 0.5)); } m_Health -= (short)a_TDI.FinalDamage; -- cgit v1.2.3