From 0e07e231a219fb810c100e1cd823ef7585f7e2ff Mon Sep 17 00:00:00 2001 From: Mat Date: Thu, 19 Mar 2020 19:13:41 +0200 Subject: Improvements to knockback (#4504) * Improvements to knockback * SetSpeed for explosions * Improve code consistency --- src/Entities/Player.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src/Entities/Player.cpp') diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 07342bd52..b182629ea 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1000,10 +1000,6 @@ void cPlayer::ApplyArmorDamage(int a_DamageBlocked) bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) { - SetSpeed(0, 0, 0); - // Prevents knocking the player in the wrong direction due to - // the speed vector problems, see #2865 - // In the future, the speed vector should be fixed if ((a_TDI.DamageType != dtInVoid) && (a_TDI.DamageType != dtPlugin)) { if (IsGameModeCreative() || IsGameModeSpectator()) -- cgit v1.2.3