From 10a5271501670fc5f7066bbeefc63cd106351672 Mon Sep 17 00:00:00 2001 From: LogicParrot Date: Tue, 22 Aug 2017 20:54:36 +0300 Subject: d --- src/Mobs/Behaviors/BehaviorDayLightBurner.h | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'src/Mobs/Behaviors/BehaviorDayLightBurner.h') diff --git a/src/Mobs/Behaviors/BehaviorDayLightBurner.h b/src/Mobs/Behaviors/BehaviorDayLightBurner.h index b54a863af..d967b5f68 100644 --- a/src/Mobs/Behaviors/BehaviorDayLightBurner.h +++ b/src/Mobs/Behaviors/BehaviorDayLightBurner.h @@ -1,16 +1,20 @@ #pragma once +// mobTodo I just need vector3d +#include "../../World.h" + // fwds class cMonster; class cEntity; class cChunk; -class Vector3d; class cBehaviorDayLightBurner { +public: cBehaviorDayLightBurner(cMonster * a_Parent); - bool WouldBurnAt(Vector3d & a_Location, cChunk & a_Chunk); + void Tick(cChunk & a_Chunk, bool WouldBurn); + bool WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk); // Functions our host Monster should invoke: void Tick(); -- cgit v1.2.3