From c6cb521bf54bd90e5d60ce16ddf8be8a7a862957 Mon Sep 17 00:00:00 2001 From: LogicParrot Date: Tue, 22 Aug 2017 13:32:14 +0300 Subject: copy some code --- src/Mobs/Behaviors/BehaviorAggressive.h | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) (limited to 'src/Mobs/Behaviors') diff --git a/src/Mobs/Behaviors/BehaviorAggressive.h b/src/Mobs/Behaviors/BehaviorAggressive.h index 43747d0e2..0235aa99b 100644 --- a/src/Mobs/Behaviors/BehaviorAggressive.h +++ b/src/Mobs/Behaviors/BehaviorAggressive.h @@ -9,23 +9,23 @@ class cBehaviorAggressive { public: - cBehaviorAggressive(cMonster * a_Parent, int a_MinimumLight); + cBehaviorAggressive(cMonster * a_Parent, int a_MinimumLight); - // cBehaviorAggressive(cMonster * a_Parent, bool a_HatesPlayer); - // TODO agression toward specific players, and specific mobtypes, etc - // Agression under specific conditions (nighttime, etc) + // cBehaviorAggressive(cMonster * a_Parent, bool a_HatesPlayer); + // TODO agression toward specific players, and specific mobtypes, etc + // Agression under specific conditions (nighttime, etc) - // Functions our host Monster should invoke: - bool ActiveTick(); - void Destroyed(); + // Functions our host Monster should invoke: + bool ActiveTick(); + void Destroyed(); private: - cPawn * FindNewTarget(); + cPawn * FindNewTarget(); - // Our parent - cMonster * m_Parent; - cBehaviorChaser * m_ParentChaser; + // Our parent + cMonster * m_Parent; + cBehaviorChaser * m_ParentChaser; - // The mob we want to attack - cPawn * m_Target; + // The mob we want to attack + cPawn * m_Target; }; -- cgit v1.2.3