From 21df3cb0d8a194461bbcec5803c5d6243f254a95 Mon Sep 17 00:00:00 2001 From: LogicParrot Date: Tue, 12 Jan 2016 12:11:10 +0200 Subject: Fix mob attack interval --- src/Mobs/Blaze.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'src/Mobs/Blaze.cpp') diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp index cb1ed23cb..a772d830c 100644 --- a/src/Mobs/Blaze.cpp +++ b/src/Mobs/Blaze.cpp @@ -34,9 +34,7 @@ void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer) bool cBlaze::Attack(std::chrono::milliseconds a_Dt) { - m_AttackInterval += (static_cast(a_Dt.count()) / 1000) * m_AttackRate; - - if ((m_Target != nullptr) && (m_AttackInterval > 3.0)) + if ((m_Target != nullptr) && (m_AttackCoolDownTicksLeft == 0)) { // Setting this higher gives us more wiggle room for attackrate Vector3d Speed = GetLookVector() * 20; @@ -53,7 +51,7 @@ bool cBlaze::Attack(std::chrono::milliseconds a_Dt) return false; } m_World->BroadcastSpawnEntity(*FireCharge); - m_AttackInterval = 0.0; + ResetAttackCooldown(); // ToDo: Shoot 3 fireballs instead of 1. return true; } -- cgit v1.2.3