From 90574d083da08ccd6699bdad403601e282d73b89 Mon Sep 17 00:00:00 2001 From: TheJumper Date: Sat, 22 Feb 2014 22:57:40 +0100 Subject: Changed formatting, encapsuled armor drop, introduced better static Enchantment IDs --- src/Mobs/Blaze.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Mobs/Blaze.cpp') diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp index fb97ea3c4..cd5437d97 100644 --- a/src/Mobs/Blaze.cpp +++ b/src/Mobs/Blaze.cpp @@ -19,7 +19,7 @@ cBlaze::cBlaze(void) : void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - if (a_Killer != NULL && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf"))) + if ((a_Killer != NULL) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf"))) { int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING); AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_BLAZE_ROD); -- cgit v1.2.3