From fe983a1a45b23c67cf6c758a4f0ffe6a8ba764d6 Mon Sep 17 00:00:00 2001 From: x12xx12x <44411062+12xx12@users.noreply.github.com> Date: Wed, 20 Apr 2022 00:10:35 +0200 Subject: Valid Height is now checked by vector. --- src/Mobs/Path.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Mobs/Path.cpp') diff --git a/src/Mobs/Path.cpp b/src/Mobs/Path.cpp index e9c4e6ca7..05ccd6c39 100644 --- a/src/Mobs/Path.cpp +++ b/src/Mobs/Path.cpp @@ -480,7 +480,7 @@ void cPath::FillCellAttributes(cPathCell & a_Cell) ASSERT(m_Chunk != nullptr); - if (!cChunkDef::IsValidHeight(Location.y)) + if (!cChunkDef::IsValidHeight(Location)) { // Players can't build outside the game height, so it must be air a_Cell.m_IsSolid = false; -- cgit v1.2.3