From 9c7a6bc443605612c09be824c452b9287fa2bfdb Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 4 Jun 2014 20:09:02 +0100 Subject: Health of monsters is now saved --- src/WorldStorage/WSSAnvil.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/WorldStorage/WSSAnvil.cpp') diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 1891762fd..f58e876e0 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -2456,6 +2456,7 @@ bool cWSSAnvil::LoadMonsterBaseFromNBT(cMonster & a_Monster, const cParsedNBT & a_Monster.SetDropChanceBoots(DropChance[4]); bool CanPickUpLoot = (a_NBT.GetByte(a_NBT.FindChildByName(a_TagIdx, "CanPickUpLoot")) == 1); a_Monster.SetCanPickUpLoot(CanPickUpLoot); + a_Monster.SetHealth(a_NBT.GetShort(a_NBT.FindChildByName(a_TagIdx, "Health"))); return true; } -- cgit v1.2.3